Technical Artist

1 week ago


Australia Tantalus Media Pty Full time
Job Description

Tantalus Media Pty is seeking a highly skilled Technical Artist to join our team in Adelaide. As a Technical Artist, you will be responsible for crafting and integrating dynamic real-time visual effects, improving technical pipelines, workflows, and VFX creation techniques/tools, and supporting overall art creation and optimization.

Key Responsibilities
  • Create or re-invent VFX and shaders to enhance game visuals and performance.
  • Collaborate with 3D art and engineering teams to develop solutions that push the project forward.
  • Advance art pipelines, workflows, and methodologies to support art content production.
  • Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality, and productivity.
  • Optimize assets for performance, integration, and validation.
  • Collaborate with other Technical Artists to maintain and improve project/studio tools and workflows.
  • Document technical processes and solutions.
  • Assist with asset creation or re-invention in domains outside your area of expertise.
  • Identify and propose solutions to technical problems.
  • Stay up-to-date with the latest trends in game development and share knowledge with the team.
  • Provide technical support for the art and animation team.
  • Demonstrate a desire to learn and grow professionally.
  • Contribute to a positive and supportive company culture.
Requirements
  • Approximately 10+ years of experience in the games industry (Senior).
  • Experience in art and animation content creation.
  • Strong attention to detail, ability to multitask, and adapt to change.
  • Artistic eye and solid understanding of art pipeline.
  • Proficiency in scripting and coding in one or more of the following: Python, C#, C++, HLSL, MEL, MaxScript.
  • Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one.
  • Current development experience with Unity, UE4, or UE5.
  • Skills and interest in shader development, pipeline and tool development, VFX/Particles, real-time physics simulations.
  • Possession of a passion for games, interest in the latest trends, tools, technology, and approaches in creating content.
  • Strong time management and problem-solving skills.
Bonus Skills
  • Skills and interest in one or more areas: character rigging, procedural asset generation, lighting, real-time rendering and post-effects, asset optimization and performance profiling.
  • Familiarity with Maya API.
  • Experience with Houdini and Substance Designer.
  • Experience with console development – Nintendo Switch, PlayStation, and Xbox.
  • Traditional art/drawing/painting/photography skills.


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