Technical Artist
1 week ago
Tantalus Media Pty is seeking a highly skilled Technical Artist to join our team in Adelaide. As a Technical Artist, you will be responsible for crafting and integrating dynamic real-time visual effects, improving technical pipelines, workflows, and VFX creation techniques/tools, and supporting overall art creation and optimization.
Key Responsibilities- Create or re-invent VFX and shaders to enhance game visuals and performance.
- Collaborate with 3D art and engineering teams to develop solutions that push the project forward.
- Advance art pipelines, workflows, and methodologies to support art content production.
- Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality, and productivity.
- Optimize assets for performance, integration, and validation.
- Work with other Technical Artists to maintain and improve project/studio tools and workflows.
- Document technical processes and solutions.
- Assist with asset creation or re-invention in domains outside your area of expertise.
- Identify and propose solutions to technical problems.
- Stay up-to-date with the latest trends in game development and share knowledge with the team.
- Approximately 10+ years of experience in the games industry, with a strong background in art and animation content creation.
- Strong attention to detail, ability to multitask, and adapt to change.
- Artistic eye and solid understanding of art pipelines.
- Proficiency in scripting and coding in one or more languages, including Python, C#, C++, HLSL, MEL, or MaxScript.
- Knowledge of industry-standard DCC packages, such as Maya, 3DS Max, Blender, or Adobe Suite.
- Experience with game engines like Unity, UE4, or UE5.
- Skills and interest in shader development, pipeline and tool development, VFX/Particles, and real-time physics simulations.
- Strong time management and problem-solving skills.
- Skills and interest in character rigging, procedural asset generation, lighting, real-time rendering and post-effects, asset optimization, and performance profiling.
- Familiarity with Maya API.
- Experience with Houdini and Substance Designer.
- Experience with console development for Nintendo Switch, PlayStation, and Xbox.
- Traditional art, drawing, painting, or photography skills.
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