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Senior Technical Artist
2 months ago
Tantalus Media Pty is seeking a highly skilled Senior Technical Artist to join our team. As a Senior Technical Artist, you will be responsible for crafting and integrating dynamic real-time visual effects, improving technical pipelines, workflows, and VFX creation techniques/tools, and supporting overall art creation and optimization.
Key Responsibilities- Create or re-invent VFX and shaders to enhance game visuals and performance.
- Communicate effectively with art, design, and engineering disciplines to facilitate solutions that push the project forward.
- Support art content production by advancing art pipelines, workflows, and methodologies.
- Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality, and productivity.
- Optimize assets for performance, integration, and validation.
- Collaborate with other Technical Artists to maintain and improve project/studio tools and workflows.
- Document technical processes and solutions.
- Assist with asset creation or re-invention in domains outside your area of expertise if needed.
- Identify and propose solutions to technical problems.
- Stay up-to-date with the latest trends in game development and share learnings with the team.
- Provide technical support for the art and animation team.
- Demonstrate a desire to learn and grow professionally.
- Approx. 6+ years of Games Industry experience (Senior).
- Experience in art and animation content creation.
- Strong attention to detail, able to multi-task and adapt to change.
- Artistic eye and solid understanding of the art pipeline.
- Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript.
- Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one.
- Knowledge of relevant development packages - Houdini, Embergen, Aftereffects or Substance suite - advanced skills in at least one.
- Current development experience with Unity, UE4, or UE5.
- Skills and interest in Shader development, Pipeline and tool development, VFX/Particles, Real-time physics simulations.
- A passion for games, an interest and awareness in the latest trends, tools, technology, and approaches in creating content.
- Strong time management and problem-solving skills.
- Skills and interest in one or more areas - Character rigging, Procedural asset generation, Lighting, Real-time rendering and post-effects, Asset optimization and performance profiling.
- Familiarity with Maya API.
- Experience with console development – Nintendo Switch, PlayStation, and Xbox.
- Traditional art/drawing/painting/photography skills.