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Senior Procedural Geometry Developer
3 weeks ago
We are seeking a skilled Visual Effects Software Engineer to join our team, based in Sydney. The successful candidate will help evolve our visual effects production tools and processes, focusing on natural phenomena simulation, procedural geometry generation/amplification, and creature effects.
The role involves the development and support of tools and techniques in collaboration with our artistic staff. You may have experience in film, animation, television, visualization or games fields. A background in mathematics and/or physics is beneficial.
Key Responsibilities:
- Experience working with procedural tools for fur/hair/feathers, cloth, vegetation and stylized effects.
- Work on new simulation toolset for Character FX artists to bring dynamic motion to these procedural effects.
- Integrate those tools and techniques into both established and new artist workflows.
- Collaborate directly with the artists who will be utilizing the tools you develop.
- Collaborate with grace, humility, inclusion, and open-mindedness.
Required Skills and Qualifications:
- Tertiary qualification in Computer Science, Engineering or Math/Geometry.
- 5 or more years of experience in VFX/animation/game field, specifically working with procedural geometry and/or physical simulation.
- Software development experience using C++.
- Working knowledge of Houdini and Maya APIs.
- Ability to develop tools and UIs for creative users.
- Experience with UNIX / LINUX.
- Willingness to work in fast-paced production environment.
- Ability to work as part of a team, as well as independently for some tasks.
- Experience writing high-performance code: profiling tools, optimization, multi-threading and SIMD.