Rendering Graphics Specialist

19 hours ago


Melbourne, Victoria, Australia beBeeGraphics Full time $125,000 - $175,000
Job Title: Rendering Engineer

We are looking for a highly skilled rendering engineer to join our team.

As a senior to expert level rendering engineer, you will optimize, enhance and develop new rendering systems on top of the foundation of AAA engine technology. You will collaborate with passionate graphics engineers across all studios, defining and shaping our graphics technology to keep our products on the visual cutting-edge.

You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. To succeed in this role, you should have a background in graphics engine development and related subsystems, including fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.

This role is located at one of our Melbourne studios.

The successful candidate will have experience developing and optimizing graphics systems, understanding of computer architecture, GPUs, multithreading, and memory systems, strong programming background in C/C++, experience writing shaders (HLSL or equivalent), development experience with a current generation platform (console, PC, and/or mobile), familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.), solid debugging and profiling skills on both the CPU and GPU, and a strong background in 3D math.

Bachelor's degree in a Computer Science, Engineering, or Math related field is preferred. The ideal candidate will demonstrate ability to write efficient, readable, and reliable code, proven ability to collaborate, coordinate, communicate, and support other team members, creative, motivated, focused, passionate, and results-oriented, and passion for games and graphics technology.

Required Skills:
  • Strong background in C/C++ programming
  • Fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations
  • Experience developing and optimizing graphics systems
  • Understanding of computer architecture, GPUs, multithreading, and memory systems
  • Development experience with a current generation platform (console, PC, and/or mobile)
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)
  • Solid debugging and profiling skills on both the CPU and GPU
  • Strong background in 3D math
Preferred Qualifications:
  • Bachelor's degree in a Computer Science, Engineering, or Math related field
  • Ability to write efficient, readable, and reliable code
  • Proven ability to collaborate, coordinate, communicate, and support other team members
  • Creative, motivated, focused, passionate, and results-oriented
  • Passion for games and graphics technology


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