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Rendering Expert

2 weeks ago


Melbourne, Victoria, Australia beBeeGraphics Full time $120,000 - $170,000

Job Title: Rendering Specialist

Your Mission:

  • Develop and optimize rendering systems, focusing on performance, efficiency, and reliability.
  • Collaborate with experienced graphics engineers to drive innovation in graphics technology.
  • Pursue industry-leading AAA graphics engine technology advancements, staying ahead of visual trends.
  • Design and implement graphics workflows that enhance development team productivity.

Responsibilities:

  • Develop, modify, and debug rendering engine components.
  • Evaluate software performance, ensuring optimal execution across supported platforms.
  • Communicate features, progress, and technical requirements with cross-functional teams.
  • Participate in performance and code reviews, driving improvement and best practices.
  • Collaborate with engineering and art teams to co-develop cutting-edge graphics solutions.
  • Report to the Lead Graphics Engineer, contributing to strategic direction and growth.

Required Skills & Qualifications:

  • Strong background in C/C++ programming.
  • Understanding of computer architecture, GPUs, multithreading, and memory management.
  • Experience writing shaders (HLSL or equivalent).
  • Development expertise with current generation platforms (console, PC, and/or mobile).
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.).
  • Solid debugging and profiling skills on both CPU and GPU.
  • Excellent 3D math foundation.

Benefits:

  • Demonstrated ability to write efficient, readable, and reliable code.
  • Proven collaboration, communication, and teamwork skills.
  • Creative problem-solving and analytical mindset.
  • Passion for games and graphics technology, with a focus on continuous learning and growth.

Preferred Qualifications:

  • Experience with GPU Compute.
  • Familiarity with physically based rendering/lighting and/or raytracing.
  • Demonstrated work with modern consoles, profilers, and toolchains.
  • Background in collaborating and iterating with artists on graphics features.