Rendering Engineer

3 weeks ago


Melbourne, Victoria, Australia Gamecompanies Full time
Rendering Engineer (Senior to Expert Level)

Your Mission
As an Expert Graphics Engineer, you will be optimizing, enhancing, and developing new rendering systems on top of Call of Duty's AAA engine technology. You will collaborate with passionate graphics engineers across all of Activision's studios to define and shape our graphics technology, keeping Call of Duty on the visual cutting-edge. You will develop graphics systems for shipping products and improve workflows for the development team. Proficiency in writing efficient and clean C/C++ and shader code is essential. Candidates should have a background in graphics engine development, including modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations. This role is located at Sledgehammer Games' Melbourne studio.

What you bring to the table

The video game industry is fast-paced and ever-evolving. Responsibilities may change as directed to support our business and industry relationships. Key responsibilities include:

  1. Develop, modify, optimize, and debug rendering engine systems.
  2. Deploy, evaluate performance, and test software across supported platforms.
  3. Communicate features and development updates with production, engineering, design, and art teams.
  4. Participate in performance and code reviews.
  5. Contribute to the design and roadmap of AAA graphics engine technology.
  6. Collaborate and co-develop with other engineering and art teams.
  7. Report to the Lead Graphics Engineer.

Player Profile - Minimum Requirements:

  • Experience developing and optimizing graphics systems.
  • Understanding of computer architecture, GPUs, multithreading, and memory systems.
  • Strong programming background in C/C++.
  • Experience writing shaders (HLSL or equivalent).
  • Development experience on current generation platforms (console, PC, mobile).
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan).
  • Solid debugging and profiling skills on CPU and GPU.
  • Strong background in 3D math.

Bachelor's degree in a related field and demonstrated ability to write efficient, readable, and reliable code.

Key Attributes:

  • Proven collaboration, coordination, communication, and support skills.
  • Creative, motivated, focused, passionate, and results-oriented.
  • Passion for games and graphics technology.

Bonus Points:

  • Experience with GPU Compute.
  • Familiarity with physically based rendering/lighting and raytracing.
  • Experience working with modern consoles, profilers, and toolchains.
  • Background in collaborating and iterating with artists on graphics features.

Our Platform

Sledgehammer Games is a leading developer known for its work on the Call of Duty franchise, including titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and "Call of Duty: Modern Warfare III." We combine cutting-edge technology with creative vision to produce high-quality games. Located in Melbourne, our studio offers a dynamic environment for passionate professionals.

We are committed to creating an inclusive company and value diversity. Our mission is to deliver unrivaled gaming experiences for players worldwide. Join us and be part of shaping the future of gaming.

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