
Senior Physics/Animation Pipeline Developer
1 week ago
A unique opportunity to excel as an engineer specializing in physics or animation. We are seeking a skilled professional with expertise in developing, designing, modifying, and optimizing pipeline and engine systems.
- The ideal candidate will possess strong math skills, knowledge of CPU and memory architectures, and familiarity with modern CPU performance analysis tools.
- Familiarity with C/C++ programming languages, debugging skills, and the ability to support global teams are also essential.
- Developing physics or animation pipeline and engine systems
- Collaborating with engineering, design, art, and production teams
- Participating in code review processes and contributing to the design and roadmap of industry-leading AAA engines
We create iconic gaming experiences globally and foster an inclusive environment. At our organization, we deliver unrivaled gaming experiences that push the boundaries of innovation and creativity.
About UsWe aim to provide exceptional career opportunities for talented professionals. If you're passionate about code and data optimization, this is your chance to take on new challenges and grow professionally.
Benefits- Bachelor's degree in Computer Science, Engineering, Physics, or Math-related field
- Strong communication and collaboration skills
- Ability to work independently and as part of a team
In addition to these benefits, we offer competitive compensation and opportunities for professional growth and development.
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Physics and Animation Pipeline Specialist
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Advanced Physics and Animation Developer
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Visionary Physics/Animation Expert
3 days ago
Melbourne, Victoria, Australia beBeeengineer Full time $120,000 - $150,000Unlock Your Potential as a Physics/Animation EngineerWe are seeking an experienced professional with a passion for physics or animation. This role involves developing, designing, modifying, optimizing and debugging physics or animation pipeline and engine systems.Main Responsibilities:Develop, design, modify, optimize and debug physics or animation pipeline...