Physics and Animation Specialist

3 days ago


Melbourne, Victoria, Australia beBeeEngineer Full time $120,000 - $175,000
Game Development Opportunity

We are seeking an experienced engineer with expertise in physics and animation to join our team. This role includes developing, designing, modifying, optimizing and debugging physics or animation pipeline and engine systems.

Main Responsibilities
  • Develop, design, modify, optimize and debug physics or animation pipeline and engine systems.
  • Communicate features and collaborate with engineering, design, art and productions teams.
  • Participate in the design, performance and code review process.
  • Contribute to the design and roadmap of our industry-leading AAA game engine.
Key Requirements
  • Bachelor's degree in Computer Science, Engineering, Physics or Maths related field.
  • Strong maths skills.
  • Knowledge of CPU and memory architectures.
  • Familiarity with modern CPU performance analysis tools.
  • Strong background in C/C++.
  • Solid debugging skills including ability to debug at an assembly-level when necessary.
  • Good communicator that enjoys collaboration with other programmers, artists and designers.
  • Passion for code and data optimization.
  • Development experience with current generation platforms (console, PC, and/or mobile).
  • Ability to support and proactively collaborate with team members at various locations.
Desirable Skills
  • Experience working with physics simulation and/or other game-related technologies.
  • Drive collision data pipeline to create high fidelity scalable environments and assets.
  • Architect and support simulation and query behaviors to maintain our position at the cutting edge of FPS physics related gameplay and visuals.
  • A strong interest in crafting high fidelity, scalable animation systems and behaviors.
  • Understanding of animation systems, including state machines, blend trees, and low-level playback.
  • Experience with game physics middleware APIs (Havok, PhysX, etc.).
  • Background with parallel programming and multi-threaded code.
  • Experience with rigid-body dynamics, collision detection, contact/collision resolution.
  • Experience with rag-doll technologies and IK systems.
  • Experience with vehicle physics simulation.

We strive to deliver exceptional gaming experiences for players worldwide, with a focus on creating iconic brands in gaming and entertainment.



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