
Physics and Animation Systems Developer
2 weeks ago
We are seeking a highly skilled physics or animation engineer to join our team.
This is a fantastic opportunity to work with cutting-edge technology and contribute to the development of a world-class engine.
You will be responsible for designing, implementing, and optimizing physics and animation systems, as well as collaborating with cross-functional teams to deliver high-quality results.
- Main Responsibilities:
- Design and implement physics and animation pipelines and systems.
- Collaborate with engineering, design, and art teams to ensure seamless integration and delivery of high-quality results.
- Participate in code reviews and contribute to the overall quality of the engine.
- Essential Skills and Qualifications:
- Bachelor's degree in Computer Science, Engineering, Physics, or Maths related field.
- Strong mathematics skills, including algebra, calculus, and linear algebra.
- Proficiency in C/C++ programming languages.
- Experience with game engines, physics middleware, and multi-threaded programming.
- Excellent problem-solving skills, attention to detail, and ability to work under pressure.
- Bonus Points:
- Experience with rigid-body dynamics, collision detection, contact/collision resolution, and vehicle physics simulation.
- Background in parallel programming and multi-threaded code.
- Familiarity with game physics middleware APIs (Havok, PhysX, etc.).
About Us: We are a leading developer in the video game industry, known for our work on AAA titles. We offer a collaborative and dynamic work environment, opportunities for growth and professional development, and a chance to work on exciting projects with talented individuals.
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