
Senior Technical Artist – Rigging
1 week ago
Gameloft Brisbane,
part of the global Gameloft family, opened its doors in 2014 and has since delivered hits such as Zombie Anarchy, Ballistic Baseball, My Little Pony Mane Merge, the multi-award-winning The Oregon Trail, and Carmen Sandiego. In 2022, our studio was recognised as Studio of the Year at the Australian Game Developer Awards (AGDAs).
We play a pivotal role in Queensland's economic landscape, currently employing +100 full-time staff in diverse roles—including programmers, artists, designers, producers, QA, audio specialists, management, administration, and marketing professionals.
Our studio fosters a dynamic and inclusive workplace where creativity and innovation thrive, and where everyone has the opportunity to contribute meaningfully and grow. We believe that success comes from a strong studio culture and striking the right balance—whether it's collaborating with passionate, talented people on exciting projects or enjoying the incredible lifestyle offered by Queensland, Australia.
Employee well-being is a top priority, supported by flexible work arrangements, wellness programs, career development initiatives, and world-class facilities. We actively invest in our team's growth through mentorship, training programs, industry events, and speaking opportunities that empower our people to shine.
Looking ahead, we are setting our sights on an exciting new direction in game development. Embracing the challenges and opportunities of cross-platform innovation, we are proud to be pioneers in Brisbane's game development landscape.
As we craft immersive experiences that transcend traditional boundaries and engage players across diverse platforms, we continue to expand our talented team—poised to bring a range of unannounced projects to life. Our studio is home to industry veterans and fresh talent alike, making us more equipped than ever to deliver unforgettable experiences.
Gameloft Brisbane is looking for a Senior Technical Artist
Working closely with the programming and art teams—and guided by the Art Director—the Technical Artist helps create tools and build an efficient graphics pipeline to streamline the creative process. Their goal is to support the team's vision while ensuring everything runs smoothly, stays within performance limits, and meets production deadlines.
From the beginning of your journey with us, you will
- Use your expertise in rigging principles and software proficiency (in Maya) to develop and maintain rigs for characters, creatures, and objects.
- Adhere to project timelines and production schedules while maintaining a commitment to delivering high-quality rigs that align with the project's artistic and technical requirements.
- Work closely with other departments, such as modellers and animators, to ensure rigs are intuitive, efficient, and easy to animate, troubleshooting any technical issues that may arise.
- Work with artists and technicians to achieve the project's desired result in Unreal Engine.
- Analyzing constraints and needs, and defining technical directives while sharing them in a clear manner with the whole team
- Suggesting efficient production methods that are in keeping with the initial guidelines and budgets/constraints (game memory/size)
- Creating, maintaining and documenting tools/scripts dedicated to production needs
- Training artists in new production techniques and ensuring that those methods are compatible with the constraints of the game engine
- Making sure that the elements produced are compatible with the various target platforms and that they are properly integrated and have the intended impact on performance
- Ensuring that there is proper monitoring of the technical and artistic processes
Maintaining a superior level of quality
5+ years in a similar role
- Expertise in Unreal Engine Tools
- Expertise in 3D Tools Maya, 3Ds Max, ZBrush, Blender, Substance
- Have expert knowledge of Python, dotnet/C#
- Have experience of device limitations and challenges.
- Excellent ability to communicate technical terms and information to all project stakeholders
- Proficiency in 3D Modelling, Texturing, Shading, Lighting, Rendering, Skinning, Rigging, VFX, and Animation.
- Excellent professional English skill
We can't wait to find our next great talent
- If you want to join a team that values its people and makes really cool games, we want to hear from you You can learn more about what it's like to work at Gameloft by clicking on the video below.
- Gameloft Brisbane is an equal opportunity employer and is committed to fostering diversity and inclusivity within our work environment.
Ready to hit start?
If you're ready to join the quest and help us build the best team for our Brisbane studio, apply now with your CV on LinkedIn or via the Gameloft career page. We're excited to see how you can level up our recruitment game
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