High Fidelity Game Engine Specialist

2 weeks ago


Melbourne, Victoria, Australia beBeeEngineer Full time

We are looking for a highly skilled Physics or Animation engineer to join our Gameplay Team within our Melbourne Studio.

Job Description
  • We require an experienced Engineer with either a physics or animation emphasis to develop, design, modify, optimize and debug physics or animation pipeline and engine systems.
  • This role involves communicating features and collaborating with engineering, design, art and productions teams.
  • The ideal candidate will participate in the design, performance and code review process and contribute to the design and roadmap of industry-leading AAA engine.


Required Skills and Qualifications
  • Bachelor's degree in Computer Science, Engineering, Physics or Maths related field.
  • Strong maths skills.
  • Knowledge of CPU and memory architectures.
  • Familiarity using modern CPU performance analysis tools.
  • Strong background in C/C++.
  • Solid debugging skills including ability to debug at an assembly-level when necessary.
  • Good communicator that enjoys collaboration with other programmers, artists and designers.
  • Passion for code and data optimization.
  • Development experience with a current generation platform (console, PC, and/or mobile).
Physics Requirements
  • Experience working with physics simulation and/or other game-related technologies.
  • Drive our collision data pipeline to create the highest fidelity scalable environments and assets.
  • Architect and support simulation and query behaviors to maintain our position at the cutting edge of FPS physics related gameplay and visuals.
Animation Requirements
  • A strong interest in crafting high fidelity, scalable animation systems and behaviors.
  • Work with animators and other engineers to design, prototype, and implement new features to continuously improve our character fidelity and believability at ever increasing scale and complexity.
  • Develop and upgrade workflows to allow the efficient building, improvement and debugging of animation behaviors by animators and engineers alike.
  • Understanding of animation systems, including state machines, blend trees, and low-level playback.


Benefits

We strive to create iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for players worldwide, with franchises like Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero.

We are a leading developer, publisher, and distributor focused on inclusive teams and diverse talent. This could be your opportunity to level up.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, disability status, or other characteristics.



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