Lead Artist

7 days ago


Melbourne, Victoria, Australia Tsumea Full time
About the Role

Tsumea is seeking a highly skilled and experienced Lead Artist to join our team as a Visual Director. As a key member of our art department, you will be responsible for leading a team of artists and driving the visual direction of our games.

Key Responsibilities
  • Visual Direction: Provide clear and concise visual guidance to the art team, reviewing digital assets and providing timely feedback.
  • Artistic Leadership: Share your passion for excellence, create inspiring artwork and style guides to promote high visual quality standards, and ensure team cohesion.
  • Project Planning: Drive the vision forward by aligning with art direction and working with internal and insourced art teams to ensure creative cohesion.
  • Innovation and Improvement: Continuously look for opportunities to innovate and improve visual quality on all projects.
  • Client Communication: Take an active role in planning project pitches and be comfortable dealing face-to-face with external clients to discuss opportunities for working with them on their games.
  • Team Development: Help build and raise the profile of the growing art team, mentoring artists and providing support and nurturing to encourage their continued growth.
  • Feedback and Oversight: Oversee and provide detailed feedback to multiple art disciplines, including UI, Environment Art, Lighting, VFX, Character, and Concept Art.
Demonstrated Skills and Qualifications
  • Aesthetic Quality: An impeccable eye for aesthetic quality, visual excellence, and a high attention to detail, demonstrated through an impressive art portfolio.
  • Technical Proficiency: Highly proficient in current development tools and software, including Unreal, Unity, Maya/3DS Max/Blender, Zbrush, and Substance.
  • Leadership and Communication: A confident art leader with excellent verbal and written communication skills, able to articulate visual ideas with clarity and conviction and provide clear feedback and guidance.
  • Artistic Principles: A good understanding of fundamental art principles, including colour and lighting theory, composition, and staging techniques.
  • Collaboration and Adaptability: Agile and able to oversee internal and globally diverse art teams on multiple projects and from various disciplines, adapting to a variety of art styles.
  • Technical Knowledge: Understand up-to-date game development technical processes, taking a keen interest in latest workflows and having an interest in learning, evaluating, and evangelizing appropriate usage of new software, tools, and technologies.
  • Leadership and Interpersonal Skills: Good leadership skills, a collaborative team player, with significant game art management experience, a calm, positive, and professional attitude, and excellent interpersonal skills.


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