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Technical Artist

2 months ago


Melbourne, Victoria, Australia Revel Patio Grill Full time
Technical Artist Job Description

We are seeking a highly skilled Technical Artist to join our team at Revel Patio Grill. As a Technical Artist, you will play a key role in pushing the boundaries of storytelling through game art construction.

Responsibilities:
  • Collaborate with Art Directors, Engineers, and other Technical Artists to deliver industry-leading content pipelines and runtime implementations.
  • Develop procedural and generative content pipelines for Unreal and Proprietary Engines, empowering world, character, and object artists to create high-quality content.
  • Work with Technical Art Leads to develop content performance plans, profile performance, monitor asset budgets, and provide performance guidance based on established metrics and methods.
  • Maintain pipelines supporting large libraries of game art content in live service ecosystems.
  • Use commercial and proprietary software to create high-quality 3D art prototypes as proof of concept for project functional and aesthetic goals.
  • Support artists in troubleshooting level construction and world production roadblocks.
  • Collaborate with Technical Art partners across EA to develop and share pipelines and best practices.
  • Understand the requirements and constraints of game design, engine, and platform.
Qualifications:
  • 3+ years of professional experience working as a Technical Artist in real-time engines such as Unity and Unreal Game Engine.
  • Proficiency with Maya and modern DCC applications.
  • Proficiency in Python for Maya and DCC applications.
  • Experience writing tools for environment, object, character, or animation workflows.
  • Ability to collaborate across multiple disciplines to achieve team technical objectives.
  • Ability to create solid documentation and training material.
  • Experience in Perforce or other version control software.
  • Experience with ShotGrid (Shotgun), Jira, or other bug tracking and project management software.
Nice to Have:
  • Experience with AI, ML, and Generative Content Workflows.
  • Experience with Houdini workflows, VEX, HDAs, and Houdini Engine for Unreal.
  • Experience with Unreal Blueprint and asset scripting.
  • Experience with Level/Scene management and optimization.
  • Experience with Unreal Lighting, Post, and Niagara Visual Effects systems.
  • Experience with Unreal Materials & PBR fundamentals.
  • Skills in Substance Designer & Painter workflows.
  • Experience developing for iOS/Android.
  • Experience developing for console hardware (XB1/XBX/PS4/PS5).
  • Background in photography, painting, sculpting, concept art, or animation.

Base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES


• British Columbia (depending on location e.g. Vancouver vs. Victoria):

o $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.