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Creature Simulation Specialist
2 months ago
Job Summary:
Your Role:
As a Creature Technical Director at Industrial Light & Magic, you will be responsible for creating outstanding character and creature simulations using various software technologies. You will be able to wrangle rigging and creature pipeline issues proficiently under the direction and support of your supervisors and have the ability to run flesh-surface, hair, rigid sim, crowd, and cloth simulations.
Key Responsibilities:
- Provide rigging and enveloping in Maya for various vehicles, characters, and creatures.
- Run cloth, hair, rigid body, crowd, or muscle simulations.
- Troubleshoot creature pipeline issues for artists in other disciplines.
- Script utilities/tools/plug-ins in Maya.
- Participate in reviews, dailies, and department meetings as required.
- Experience in hair sims in Houdini is a plus.
- Any Houdini hair or feather sim experience is beneficial.
- Special projects as necessary.
Requirements:
- 1-2 years of relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or a related field.
- Experience as a Maya rigger for assets in digital animation, visual effects, games, commercials.
- Experience running simulation shotwork.
- Experience in corrective sculpting.
- Knowledge of anatomy and enveloping.
- Positive attitude and team player.
- Good communication skills.
About Us:
Industrial Light & Magic is an equal opportunity employer. We foster a business culture where ideas and decisions from all people help us grow, innovate, create the best stories, and be relevant in a rapidly changing world.