Creature Simulation Artist
2 weeks ago
About the Role:
We are seeking a skilled Creature Simulation Artist to join our team at Industrial Light & Magic. As a key member of our visual effects team, you will be responsible for creating outstanding character and creature simulations using various software technologies.
Key Responsibilities:
- Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
- Run cloth, hair, rigid body, crowd, or muscle simulations
- Troubleshoot creature pipeline issues for artists in other disciplines
- Script utilities/tools/plug-ins in Maya
- Participate in reviews, dailies, and department meetings as required
- Experience in hair sims in Houdini a plus
- Any Houdini hair or feather sim experience is beneficial
- Special projects as necessary
Requirements:
- 1-2 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field
- Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
- Experience running simulation shotwork
- Experience in corrective sculpting
- Knowledge of anatomy and enveloping
- Positive attitude and team player
- Good communication skills
About Industrial Light & Magic:
Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50.
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