Lead Modeller

2 months ago


Melbourne, Australia Framestore Full time

Our Melbourne studio is looking for a Lead Modeller who is able to impactfully lead a team and provide expertise on character and creature modelling.

Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from reference, which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with creative departments (Texture/ Environments/Rigging/CFX/FX etc) in order to produce models that meet the specific requirements of the VFX pipeline.

The Lead Modeller will be expected to carry out the following responsibilities;
- Lead a team of artists on a show
- Have a good understanding of key assets on a show, and the potential creative and technical challenges involved
- Manage and spec team assignments
- Work with HOD and Supervisors on bids
- Where necessary take responsibility for producing models from hero to smaller assets
- Establish workflow templates, and approach and methods documentation and provide to the team where necessary
- Ensure that department tools are available for the team and set up properly for the show
- Act as the key contact for production and supervisors ensuring clear communication as to creative challenges and solutions and delays to scheduling
- Maintain a good relationship with all other departments and address any issues promptly
- Train, share knowledge and is responsible for the progression of more junior members of the team
- Provide regular feedback to your artists and ensure quality control for the work produced by your team
- Attend dailies and present the work of your team, guide artists on how to present their own work
- Advise HOD of any advances made on a project for integration into other shows
- Report any specific show issues that affect modelling to HOD and DM e.g. crewing issues, conflict resolution.
- Set a high level of professionalism for the team, displaying calmness, integrity and positivity
- Ensure the show wiki is relevant and up to date especially after wrapping

Essential Skills:

- Relevant working experience of 8 years and above in high end VFX projects in a global studio with a focus on creature and character modelling
- Experience providing leadership to a team
- A good working knowledge of Maya
- Creative, resourceful and with strong spatial awareness
- Very strong polygonal subdivision modelling skills
- Efficient with layout of UVs and awareness of texture requirements
- Able to interpret and follow reference material to create clean, highly detailed and accurate models
- Strong interpersonal and communication skills
- Able to organise own workflow in a meticulous manner
- Able to work well within a team

Desirable Skills:

- Is able to script in Python
- Has cross department skills e.g. Texture, lighting etc.


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