Model/texture Artist

7 months ago


Melbourne, Australia Framestore Full time

Framestore's Melbourne studio has an opportunity for a mid level artist to work on Modelling and Texturing assets.

Salary $80,000 - $85,000 AUD

Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from reference which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with Texture Artists in order to produce models and UVs that meet the specific requirements of a VFX pipeline.

Texture Artists are responsible for the creation of a diverse range of texture maps required for computer-generated creatures and hard surface models used in production. Texture artists work closely with modellers, look-development and environment artists to create photo-real assets for high-end visual effects projects.

**Responsibilities**:

- Creating models as briefed and/or in line with reference materials
- Produce high quality texture maps for assets at their skill level.
- Understanding and following outlined naming conventions
- Presenting models for progress review to Leads, Supervisors and clients
- Ensuring consistency of UV mapping
- Communicating with other departments and production in order to ensure that the model meets relevant requirements
- Making changes or updates to models as required
- Ongoing communication with Production and Leads regarding schedules and deadlines
- Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

**Essential Skills**:

- Degree Qualification or at least 5 years work experience to substitute
- Additional 2+ years work experience and full duties
- A good working knowledge of Maya
- Extensive knowledge and production experience of Mari, Substance Painter and Designer and Photoshop
- Creative, resourceful and with strong spatial awareness
- Very strong polygonal subdivision modelling skills
- Efficient with layout of UVs and awareness of texture requirements
- Able to interpret and follow reference material to create clean, highly detailed and accurate models
- Strong interpersonal and communication skills
- Able to organise own workflow in a meticulous manner
- Able to work well within a team
- Creative conceptual sculpting
- Knowledge of anatomy
- Experience with Mudbox and/or zBrush


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