Gameplay Systems Engineer

4 months ago


Sydney, Australia Ubisoft Full time

Job Description

You will work closely with Games Designers to collaborate in the development of gameplay systems. This may involve work related to Game Modes, Metagame Systems and Back-End Systems.

Define and develop prototypes in collaboration with the Design team Participate in the architecture, design and implementation of the gameplay code following the Game Design intentions Work within the constraints of the existing game engine to meet performance and quality benchmarks Look for innovative tools and techniques allowing to achieve the best gameplay quality possible Interface with all disciplines (game designers, animators, programmers,...) to ensure that the constraints are well integrated in the game development

Qualifications

WHAT YOU'LL BRING

Good command of C++ programming, including refactoring, optimization, debugging and testing Control of 3D mathematics and their use in gameplay systems Experience with Client-Server architectures and network replication Attention to detail and an eye for quality An interest in game design, and a strong understanding of what makes responsive and intuitive game mechanics Ability to work autonomously and self-organize Good communication skills and ability & desire to work as a team player Experience working on first or third person games ideal but not required

We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes above.



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