Character Td

2 weeks ago


Sydney, New South Wales, Australia Dneg Group Full time

Since 2014, DNEG Animation has been collaborating with filmmakers and IP owners to create high-end animated content.
Currently in production on major animated projects, we are looking for new talent to join our growing team in Sydney.
Thriving on collaboration and the creative energy it provides, we will craft together spectacular visuals and bring to life the vision of both major Hollywood studios and independent productions
Visit our website to find out more about Animation at DNEG: OverviewHaving established ourselves as a key player in Animation, we rely on our talented Character TDs to create animation rigs for characters, creatures, props, and vehicles that bring animated stories to life.Our team uses their thorough knowledge of character specializations to develop, test, and maintain character motion and deformation setups.
Working closely with our Modeling team, Rigging Supervisors, and Animation Leads/Supervisors, our Character TDs help develop new techniques to create better and more efficient rigs to streamline production.From time to time, it may be necessary to implement proprietary tools to aid in the creation of animation rigs.
You'll be experienced enough to anticipate and communicate pipeline issues and ensure adherence to the Animation production pipeline protocols.Must HaveProven experience with major character or creature projectsThorough knowledge of your area of character specialization (body anatomy, facial expressions, object-oriented scripting, tool management)Experience collaborating with Animation to develop intuitive motion systems and character deformationFull working knowledge of Maya with scripting skills using Python or MelStrong visual and artistic skills, comfortable with the technical aspects of character/creature work where appropriateFamiliarity with pipeline issues and working in a character/creature-heavy post-production environmentNice to HaveProgramming/scripting skills (Python, Maya API, C++) for module and tool developmentCloth Simulation experience using nCloth, Houdini, or similarExperience with Unreal Engine or other real-time rendering softwareAbout YouTeam-orientedWorks well without constant supervisionProactive and a good communicatorExcellent time management and organizational skillsAdaptable to handling different tasks and expectationsGood attention to detailResourceful and a good problem solverWorking RightsWe welcome applications from all qualified candidates.
Please note that preference will be given to applicants who currently hold full working rights in Australia due to hiring constraints and the immediate need to fill this role.
Visa sponsorship may not be available outside Australia.
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