
Character TD
4 weeks ago
Join to apply for the Character TD / Rigging TD role at DNEG
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Join to apply for the Character TD / Rigging TD role at DNEG
Since 2014, DNEG Animation has been collaborating with filmmakers and IP owners to create high-end animated content. Currently in production on major animated projects we are looking for new talent to join our growing team Sydney. Thriving on collaboration and the creative energy it provides, we will craft together spectacular visuals and bring to life the vision of both major Hollywood studios and independent productions Visit our website to find out more about Animation at DNEG: https://www.dneg.com/dneg-animation/
Having established ourselves as a key player in Animation, we rely on our talented Character TD's to create animation rigs for characters, creatures, props and vehicles that bring an Animated story to life.
Our team use their thorough knowledge of their character specializations to develop, test and maintain character motion and deformation set ups. Working closely with our Modelling team, Rigging Supervisors and Animation Leads/Supervisors, our Character TDs help to develop new techniques to create better and more efficient rigs to streamline the production process.
From time to time it may be a requirement to implement proprietary tools to aid in the creation of animation rigs. You'll be experienced enough to anticipate and communicate any pipeline issues and ensure adherence to the Animation production pipeline protocols.
Must Have
- Proven years of experience with major character or creature projects
- Thorough knowledge of your area of character specialisation (body anatomy, facial expression, object orientated scripting, tool management)
- Experience collaborating with Animation to develop intuitive motion systems and character deformation
- Full working knowledge of Maya with elemental scripting skills using Python or Mel
- Strong visual and artistic skills, and must be comfortable with the technical aspects of character/creature work where appropriate
- Familiarity with pipeline issues and a big character/creature heavy post-production environment
- Programming/scripting skills (Python, Maya aPI, C++) for module and tool development
- Cloth Simulation experience using nCloth, Houdini or similar
- Experience in Unreal Engine or other real-time rendering softwares
- Team oriented.
- Works well without constant supervision
- Proactive and a good communicator
- Excellent time management and organizational skills
- Adaptable at handling different tasks and expectations
- Good attention to detail
- Resourceful and a good problem solver
We welcome applications from all qualified candidates. please note that preference will be given to applicants who currently hold full working rights in Australia, due to hiring time constraints and immediate need to fill this role. Visa sponsorship may not be available at this time outside of AustraliaSeniority level
- Seniority levelMid-Senior level
- Employment typeFull-time
- Job functionOther
- IndustriesAnimation and Post-production and Movies, Videos, and Sound
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