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Mat Technical Artist

2 weeks ago


North Sydney, Australia Rotor Studios Full time

Your primary objective is to use your skills for CAD optimisation using various disciplines such as modelling, surfacing, rigging, lighting, and compositing in order to produce spec accurate assets for image generation by other departments.

The Master Asset Team (MAT) specialises in CAD conversion, predominantly working on vehicles in Maya. It’s all about technical accuracy and precision. MAT prepares all our assets, setting up spec accurate master assets for both vehicles and accessories, which contain multiple configurations of geometry and materials. Ongoing maintenance is required as the vehicles are re-released and/or technical requirements change in production.

MAT is the central hub for all incoming assets. The MAT process is fundamental to converting and translating heavy CAD files into usable files within the Rotor rendering system and real time requirements. Our MAT Technical Artists make changes to the assets both during the initial CAD preparation process, along with updates to the Master Asset based on Production, Quality Assurance (QA) and PHQ (Proof HQ - Client) feedback.

RESPONSIBILITIES
- Accurately interpreting and translating vehicle specifications from client supplied reference materials as applicable to vehicle CAD;
- Assembly & optimisation of CAD geometry;
- Refining model for performance gains while retaining high quality;
- Application and assignments of paints and materials across vehicle grades;
- Setup of rigging elements for animation;
- Master Asset creation as a single source of truth for multiple work streams;
- Articulate technical issues and solutions accordingly;
- Rendering with reference and QC of produced work;
- Reporting to MAT Production

YOU ARE...
- A great communicator;
- Incredibly organised;
- Have a high level of precision and attention to detail;
- Not scared of the command line;
- A self starter / very proactive and driven;
- Positive and calm under pressure;
- Highly adaptable to change;
- More than capable of delivering to short deadlines
- Able to grow and thrive in a fast paced environment;
YOU HAVE...
- Strong proficiency in Maya;
- Familiarity with Nuke;
- Strong experience modeling, rigging and surfacing assets;
- Good understanding of CG and development pipeline processes;
- Impeccable attention to detail;
- Familiarity with shading and rendering systems (we mainly use Octane);
- Strong problem solving skills, this is a technical role;
- A positive attitude and the ability to work within a team;
- Pro-active communication skills and an ability to report to Production team daily tasks with regular, clear and concise communication of task progress;
- Experience in a similar role (this role is for a mid-level artist)

HIGHLY DESIRABLE...
- An interest in motor vehicles not crucial, but an advantage;
- Some coding experience & understanding, preferably python;
- Experience with Unreal not crucial but a bonus;
- Familiarity with Deadline (render management)
- Beneficial if you're familiar with lighting and rendering in Octane and/or delivering moderate volumes of work for television or film

PERKS OF WORKING AT ROTOR
- Hybrid work
- Fresh fruit and other snacks every day
- Super friendly and always approachable management team
- Team lunches / dinners and Thursday afternoon drinks
- Education and training so you’re constantly learning
- Paid parental leave

Rotor Studios is proud to be an equal opportunity workplace dedicated to pursuing and hiring a diverse workforce.

**Salary**: From $70,000.00 per year

Schedule:

- 8 hour shift

Ability to commute/relocate:

- North Sydney, NSW 2060: Reliably commute or planning to relocate before starting work (required)

Work Authorisation:

- Australia (required)

Work Location: In person