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6 days ago
Next Generation Rendering Engine Developer
The rendering and painting engine will be built from scratch to drive existing and future products. It is a high-performance system that requires exceptional skills in systems programming, CPU/GPU optimization, and debugging.
Responsibilities:- Design and develop the next generation virtual texturing based rendering and painting engine.
- Solve complex technical problems in real-time and memory-constrained environments.
- Develop software that pushes hardware to its limits.
- Firm understanding of C/C++ programming language.
- Experience with CPU/GPU optimization and debugging techniques.
- Knowledge of modern graphics API (Metal/Vulkan/DirectX 11).
- Deep understanding of modern rendering pipelines and hardware in real-time domain.
- Strong proficiency in linear algebra and trigonometry.
- Experience writing vertex/fragment and compute shaders.
- Excellent communication skills.
- Expertise in linear algebra and matrix operations.
- Experience in other systems programming languages like Rust/Zig/Odin.
- Experience working with mobile Tile-Based Deferred Rendering GPUs.
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