System Architect for High-Performance Rendering

6 days ago


Sydney, New South Wales, Australia beBeesoftware Full time $220,000 - $280,000

Next Generation Rendering Engine Developer

The rendering and painting engine will be built from scratch to drive existing and future products. It is a high-performance system that requires exceptional skills in systems programming, CPU/GPU optimization, and debugging.

Responsibilities:
  • Design and develop the next generation virtual texturing based rendering and painting engine.
  • Solve complex technical problems in real-time and memory-constrained environments.
  • Develop software that pushes hardware to its limits.
Key Qualifications:
  • Firm understanding of C/C++ programming language.
  • Experience with CPU/GPU optimization and debugging techniques.
  • Knowledge of modern graphics API (Metal/Vulkan/DirectX 11).
  • Deep understanding of modern rendering pipelines and hardware in real-time domain.
  • Strong proficiency in linear algebra and trigonometry.
  • Experience writing vertex/fragment and compute shaders.
  • Excellent communication skills.
Bonus Skills:
  • Expertise in linear algebra and matrix operations.
  • Experience in other systems programming languages like Rust/Zig/Odin.
  • Experience working with mobile Tile-Based Deferred Rendering GPUs.


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