
Technical Art Director
1 week ago
Gameloft Brisbane is a leading game development studio in Queensland, Australia. We have delivered hits such as Zombie Anarchy, Ballistic Baseball, and The Oregon Trail.
We foster a dynamic and inclusive workplace where creativity and innovation thrive. Our team consists of passionate professionals who collaborate on exciting projects and enjoy the incredible lifestyle offered by Brisbane.
Employee well-being is a top priority, supported by flexible work arrangements, wellness programs, career development initiatives, and world-class facilities. We invest in our team's growth through mentorship, training programs, industry events, and speaking opportunities that empower our people to shine.
We are pioneers in Brisbane's game development landscape, embracing cross-platform innovation and expanding our talented team to deliver unforgettable experiences.
Job Description:
We seek an experienced Senior Technical Artist to join our art department. This role requires strong collaboration with programmers and artists to create tools and build an efficient graphics pipeline.
- Develop and maintain character, creature, and object rigs using expertise in rigging principles and software proficiency in Maya.
- Ensure timely delivery of high-quality rigs that meet project artistic and technical requirements.
- Work closely with other departments to ensure rigs are intuitive, efficient, and easy to animate, troubleshooting any technical issues that may arise.
Responsibilities:
- Define technical directives and share them with the team.
- Suggest efficient production methods that align with initial guidelines and constraints.
- Create, maintain, and document tools/scripts dedicated to production needs.
- Train artists in new production techniques and ensure they are compatible with the game engine.
- Ensure elements produced are compatible with various target platforms and properly integrated.
- Monitor technical and artistic processes to ensure superior quality.
Requirements:
- 5+ years of experience in a similar role.
- Expertise in Unreal Engine Tools.
- Expertise in 3D Tools: Maya, 3Ds Max, ZBrush, Blender, Substance.
- Knowledge of Python and dotnet/C#.
- Experience of device limitations and challenges.
- Excellent ability to communicate technical terms and information to all stakeholders.
- Proficiency in 3D Modelling, Texturing, Shading, Lighting, Rendering, Skinning, Rigging, VFX, and Animation.
- Excellent professional English skills.
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