Optimizing Graphics Systems Specialist

2 weeks ago


Melbourne, Victoria, Australia beBeeGraphicsEngineer Full time $145,000 - $185,000
Job Description:

We are seeking a seasoned Graphics Engineer to join our team. The ideal candidate will have extensive experience in developing and optimizing graphics systems, with a strong background in computer architecture, GPUs, multithreading, and memory systems.

  • This is an exciting opportunity to work closely with passionate graphics engineers across multiple studios to define and shape industry-leading graphics technology.

Your Key Responsibilities

  • Develop, modify, optimize, and debug rendering engine systems.
  • Deploy, evaluate performance, and test software on all supported platforms.
  • Communicate features and development with production, engineering, design, and art teams.
  • Participate in the performance and code review process.
  • Contribute to the design and roadmap of AAA graphics engine technology.
  • Collaborate and co-develop with other engineering and art teams.

Requirements:

  • Experience developing and optimizing graphics systems.
  • Understanding of computer architecture, GPUs, multithreading, and memory systems.
  • Strong programming background in C/C++.
  • Experience writing shaders (HLSL or equivalent).
  • Development experience with a current generation platform (console, PC, and/or mobile).
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.).
  • Solid debugging and profiling skills on both the CPU and GPU.
  • Strong background in 3D math.

Bonus Points:

  • Experience with GPU Compute.
  • Familiarity with physically based rendering/lighting and/or raytracing.


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