
Physics Engineer
1 week ago
This role involves working with a team to develop, design, and optimize physics pipeline and engine systems. As an experienced engineer, you will communicate features, collaborate with engineering, design, art and productions teams, participate in the design, performance and code review process, and contribute to the design and roadmap of industry-leading AAA engines.
We are seeking a skilled Physics Engineer to join our team. In this role, you will be responsible for developing, designing, modifying, optimizing and debugging physics or animation pipeline and engine systems.
Responsibilities:- Develop, design, modify, optimize and debug physics or animation pipeline and engine systems
- Communicate features and collaborate with engineering, design, art and productions teams
- Participate in the design, performance and code review process
- Contribute to design and roadmap of industry-leading AAA engine
- Bachelor's degree in Computer Science, Engineering, Physics or Maths related field
- Strong maths skills
- Knowledge of CPU and memory architectures
- Familiarity using modern CPU performance analysis tools
- Strong background in C/C++
- Solid debugging skills including ability to debug at an assembly-level when necessary
- Good communicator that enjoys collaboration with other programmers, artists and designers
- Passion for code and data optimization
- Development experience with a current generation platform (console, PC, and/or mobile)
- Experience working with physics simulation and/or other game-related technologies
- Drive our collision data pipeline to create the highest fidelity scalable environments and assets
- Architect and support simulation and query behaviors to maintain our position at the cutting edge of FPS physics related gameplay and visuals
We strive to create iconic brands in gaming and entertainment, delivering unrivaled gaming experiences for the world to enjoy together. Our mission is to deliver thrilling and engaging entertainment experiences, and we're driven by our passion for innovation and excellence. At our company, we value diversity within our organization and believe in creating a culture of inclusivity and respect.
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Physics or Animation Engineer
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Melbourne, Victoria, Australia beBeeAnimation Full time $85,000 - $98,000Job DescriptionWe are seeking an experienced Engineer to join our team in the field of physics or animation. This role will involve developing, designing, modifying, optimizing and debugging pipeline and engine systems.Main Responsibilities:Develop, design, modify, optimize and debug physics or animation pipeline and engine systemsCommunicate features and...
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Physical Security Engineer
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Melbourne, Victoria, Australia Microsoft Full timeJoin to apply for the Physical Security Engineer role at MicrosoftJoin to apply for the Physical Security Engineer role at MicrosoftGet AI-powered advice on this job and more exclusive features.Business Function OverviewIn alignment with our Microsoft values, we are committed to cultivating an inclusive work environment for all employees to positively impact...
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Expert Physics/Animation Engineer
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Melbourne, Victoria, Australia Sledgehammer Games Full timeOverviewJoin to apply for the Expert Physics/Animation Engineer role at Sledgehammer Games.We are seeking an experienced Engineer with either a physics or animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:ResponsibilitiesDevelop, design, modify,...
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Expert Physics/Animation Engineer
1 week ago
Melbourne, Victoria, Australia Sledgehammer Games Full timeOverviewJoin to apply for the Expert Physics/Animation Engineer role at Sledgehammer Games.We are seeking an experienced Engineer with either a physics or animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:ResponsibilitiesDevelop, design, modify,...
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Expert Physics/Animation Engineer
4 days ago
Melbourne, Victoria, Australia Sledgehammer Games Full timeOverviewJoin to apply for theExpert Physics/Animation Engineerrole atSledgehammer Games.We are seeking an experienced Engineer with either a physics or animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:ResponsibilitiesDevelop, design, modify,...
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Expert Physics/animation Engineer
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Melbourne, Victoria, Australia Sledgehammer Games, Inc. Full timeJob Title: Expert Physics/Animation Engineer Requisition ID: R025833 Your Mission We are seeking an experienced Engineer with a focus on physics or animation.Responsibilities include, but are not limited to: Developing, designing, modifying, optimizing, and debugging physics or animation pipeline and engine systems Communicating features and collaborating...
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Expert Physics/Animation Engineer
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Melbourne, Victoria, Australia Sledgehammer Games, Inc. Full timeJob Title:Expert Physics/Animation EngineerRequisition ID:RYour MissionWe are seeking an experienced Engineer with a focus on physics or animation. Responsibilities include, but are not limited to:Developing, designing, modifying, optimizing, and debugging physics or animation pipeline and engine systemsCommunicating features and collaborating with...
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Expert Physics/Animation Engineer
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Melbourne, Victoria, Australia Blizzard Entertainment Full timeJob Title: Expert Physics/Animation EngineerRequisition ID: R025833Job Description:Your MissionWe are seeking an experienced Engineer with either a physics or animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Develop, design, modify, optimize and...
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Expert Physics/Animation Engineer
7 days ago
Melbourne, Victoria, Australia Sledgehammer Games, Inc. Full timeJob Title:Expert Physics/Animation EngineerRequisition ID:R025833Your MissionWe are seeking an experienced Engineer with a focus on physics or animation. Responsibilities include, but are not limited to:Developing, designing, modifying, optimizing, and debugging physics or animation pipeline and engine systemsCommunicating features and collaborating with...