Physics or Animation Engineer

5 days ago


Melbourne, Victoria, Australia beBeeAnimation Full time $85,000 - $98,000
Job Description

We are seeking an experienced Engineer to join our team in the field of physics or animation. This role will involve developing, designing, modifying, optimizing and debugging pipeline and engine systems.

  • Main Responsibilities:
  • Develop, design, modify, optimize and debug physics or animation pipeline and engine systems
  • Communicate features and collaborate with engineering, design, art and productions teams
  • Participate in the design, performance and code review process
Requirements

To be successful in this role, you will need to have a strong background in C/C++ and experience working with physics simulation and/or other game-related technologies. You will also need to have good communication skills and be able to work collaboratively as part of a team.

  • Key Requirements:
  • Bachelor's degree in Computer Science, Engineering, Physics or Maths related field
  • Strong maths skills
  • Knowledge of CPU and memory architectures
  • Familiarity using modern CPU performance analysis tools
  • Strong background in C/C++
  • Solid debugging skills including ability to debug at an assembly-level when necessary
Benefits

This role offers a challenging and rewarding opportunity to work on high-profile projects and develop your skills in a fast-paced environment.

  • What We Offer:
  • Opportunity to work on high-profile projects
  • Chance to develop your skills in a fast-paced environment
  • Collaborative and supportive team
About Us

We are a leading developer in the video game industry, best known for our work on the Call of Duty franchise. We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide.

  • About Our Company:
  • Leading developer in the video game industry
  • Best known for our work on the Call of Duty franchise
  • Combining cutting-edge technology with creative vision


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