Virtual Character Mastermind

3 hours ago


Melbourne, Victoria, Australia beBeeCharacterTechnicalArtist Full time $120,000 - $140,000

Imagine a world where character creation is an art form, not just a technical task. We're seeking a skilled Character Technical Artist to join our team and push the boundaries of what's possible in virtual production.

This role involves bridging the gap between artistic vision and technological innovation. You'll transform concepts into living, breathing characters that captivate audiences in Unreal Engine 5's most demanding stages.

As a key member of our pipeline, you'll own and maintain the full end-to-end character asset pipeline, ensuring seamless transition across modeling, texturing, rigging, and animation workflows. You'll architect and refine custom character creation toolsets, ensuring scalability, modularity, and flexibility for real-time and cinematic use.

Developing sophisticated rigging and deformation systems will be a key aspect of this role, allowing for customizable facial, skeletal, and animation controls that enhance expressiveness and adaptability. Creating modular character assets that support extensive customization and interchangeability will also be crucial, ensuring characters can scale across various styles and gameplay needs.

Enhancing real-time physics integration, working with cloth, hair, and soft-body simulation tools to maximize character realism, will require collaboration with animators to develop animation control rigs and pipeline enhancements. Optimizing character systems for Unreal Engine 5, ensuring seamless implementation and performance across runtime environments, will also be necessary.

Finally, developing advanced shaders, materials, and FX specifically for character rendering in stylized and realistic pipelines will showcase your skills as a Character Technical Artist.

Requirements:
  • At least 5 years of experience in a Character Tech Art or equivalent role in game development.
  • Expert proficiency in Unreal Engine 5, including hands-on experience with character toolsets, procedural workflows, and modular systems.
  • Strong experience with rigging and motion capture workflows, including real-time data cleaning and integration.
  • Expert-level skills in DCCs like Maya, Blender, ZBrush, Substance Painter, and Adobe Photoshop.
  • Deep understanding of modular asset creation, focusing on scalability, interchangeable components, and efficient rigging techniques.
  • Hands-on experience with cloth, hair, and soft-body physics systems for real-time animation optimization.
  • Proven track record of building custom toolsets for rigging, deformation, and character customization.
Qualifications:
  • No formal degree required, but practical experience is essential.
  • Certifications in Game Development and/or Virtual Production are highly valued.
  • A professional portfolio showcasing character rigs, toolsets, and technical breakdowns is required.
  • Demonstrated ownership of shipped projects or pipeline systems is highly regarded.


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