Character Technical Artist

6 days ago


Melbourne, Victoria, Australia Just Wright Full time $90,000 - $120,000 per year

Department:
Character Technical Artist

Location:
Hybrid - Australia

Description
Our client, an entertainment pioneer fusing hyper-real virtual production with next-gen gameplay, is building something that pushes the limits of what immersive gaming can be.

Think real-time pipelines. Unreal Engine magic. And global IPs from Netflix, Warner Bros, FIFA, Universal Studios, and more.

Job Overview
Are you ready to breathe life into the next generation of game characters?

We're not just crafting models, we're engineering digital souls that move, emote, and captivate.

As our
Character Technical Artist
, you'll bridge the gap between artistic vision and technological innovation, transforming concepts into living, breathing characters for Unreal Engine 5's most demanding stages.

This is where polygons meet personality, where every rigging decision and material shader contributes to unforgettable virtual beings. You won't just follow pipelines, you'll redefine them, ensuring our characters don't just exist in-game, but truly
live
there.

What will you do?

  • Own and maintain the full end-to-end character asset pipeline, ensuring seamless transition across modelling, texturing, rigging and animation workflows.
  • Architect and refine custom character creation toolsets, ensuring scalability, modularity, and flexibility for real-time and cinematic use.
  • Build and optimize character asset pipelines, integrating efficient procedural workflows, automation tools, and modular character systems to support varied body types and animation requirements.
  • Develop sophisticated rigging and deformation systems, allowing for customizable facial, skeletal, and animation controls that enhance expressiveness and adaptability.
  • Create modular character assets that support extensive customization and interchangeability, ensuring characters can scale across a variety of styles and gameplay needs.
  • Enhance real-time physics integration, working with cloth, hair, and soft-body simulation tools to maximize character realism.
  • Integrate real-time motion capture workflows from systems like Vicon, Xsens, OptiTrack, Move.AI, and Rokoko, refining data for fluid animation fidelity.
  • Collaborate with animators to develop animation control rigs and pipeline enhancements, focusing on ease of use and efficiency.
  • Optimize character systems for Unreal Engine 5, ensuring seamless implementation and performance across runtime environments.
  • Develop advanced shaders, materials, and FX specifically for character rendering in stylized and realistic pipelines.
  • Mentor junior artists and document pipeline best practices to establish a standardized approach for scalable asset development.

What are we looking for?

  • 5+ years of experience in a Character Tech Art or equivalent role in game development.
  • Expert proficiency in Unreal Engine 5, including hands-on experience with character toolsets, procedural workflows, and modular systems.
  • Strong experience with rigging and motion capture workflows, including real-time data cleaning and integration.
  • Expert-level skills in DCCs like Maya, Blender, ZBrush, Substance Painter, and Adobe Photoshop.
  • Deep understanding of modular asset creation, focusing on scalability, interchangeable components, and efficient rigging techniques.
  • Hands-on experience with cloth, hair, and soft-body physics systems for real-time animation optimization.
  • Proven track record of building custom toolsets for rigging, deformation, and character customization.
  • Outstanding problem-solving skills regarding creative, technical, and production challenges, with a proactive approach to solutions.

Qualifications:

  • No formal degree required, but practical experience is essential.
  • Certifications in Game Development and/or Virtual Production are highly valued.
  • A professional portfolio showcasing character rigs, toolsets, and technical breakdowns is required.
  • Demonstrated ownership of shipped projects or pipeline systems is highly regarded

What additional skills will help you standout?

  • Experience designing creature or monster rigs, integrating unique articulation needs.
  • Familiarity with Python or MEL scripting for automation and tool development.
  • Previous work on live-service or iGaming titles, with an understanding of character pipeline constraints.
  • Background in both stylized and realistic asset creation, including adaptive shading techniques.

Why will you love working with our client?

  • Salary: Competitive (depending on experience).
  • Competitive premium relocation package.
  • Enjoy free lunches Monday – Friday at Prahran office.
  • Mental well-being program that includes 4 free counselling sessions, unlimited access to text, video and audio resources, regular check-ins and feedback opportunities.
  • Annual leave of 20 working days.
  • Additional leave requests for personal, community service, long service and public holidays, including religious holidays.
  • Industry-leading parental leave, up to 22 weeks plus:
  • 10 additional days or 2 weeks top up payment for secondary caregivers
  • 20 additional days or 4 weeks top up payment for primary caregivers
  • Pet friendly workspace – bring your furry friend to work
  • Balanced lifestyle working hybrid model (up to 2 days per week working remote).
  • Unlimited snacks and drinks available 24/7 at offices.
  • Top-tier tech setup with your choice of high-end PC/Mac, dual monitors, ergonomic gear and full software pipeline plus custom R&D tools.

Apply now and let's pioneer a new era of online entertainment



  • Melbourne, Victoria, Australia Just Wright Full time

    Join to apply for the Character Technical Artist role at Just Wright2 days ago Be among the first 25 applicantsJoin to apply for the Character Technical Artist role at Just WrightDescriptionOur client, an entertainment pioneer fusing hyper-real virtual production with next-gen gameplay, is building something that pushes the limits of what immersive gaming...


  • Melbourne, Victoria, Australia Just Wright Full time

    Join to apply for the Character Technical Artist role at Just Wright2 days ago Be among the first 25 applicantsJoin to apply for the Character Technical Artist role at Just WrightDescriptionOur client, an entertainment pioneer fusing hyper-real virtual production with next-gen gameplay, is building something that pushes the limits of what immersive gaming...

  • Technical Artist

    2 days ago


    Melbourne, Victoria, Australia beBeeCharacter Full time $90,000 - $110,000

    About the Role: As a Character Technical Artist, you will be responsible for bringing character concepts to life in Unreal Engine 5. This involves taking ownership of the end-to-end character asset pipeline, including modelling, texturing, rigging, and animation workflows. You will also build and refine toolsets that make character creation scalable,...


  • Melbourne, Victoria, Australia Just Digital People Full time $104,000 - $130,878 per year

    JDP are partnering with a trailblazing studio who are reimagining what interactive entertainment looks like. Think beyond static tables and predictable gameplay, this team are building fully immersive 3D worlds powered by Unreal Engine, blending gaming, broadcast, and cinematic tech into something the industry hasn't seen before. From reinventing classics...


  • Melbourne, Victoria, Australia beBeeImmersive Full time $90,000 - $110,000

    Immersive Character ArtistWe are seeking an exceptional Character Artist to join our team and contribute to the creation of immersive worlds, characters, and artistic languages in groundbreaking games.As a key member of our team, you will be responsible for building and maintaining our character asset pipelines, from concept through to final integration in...

  • 3D Character Artist

    1 week ago


    Melbourne, Victoria, Australia Just Wright Full time

    Join to apply for the 3D Character Artist role at Just Wright. Location: Hybrid - Australia Compensation: $90,000 - $110,000 / year Overview Our client, an entertainment pioneer fusing hyper-real virtual production with next-gen gameplay, is building something that pushes the limits of what immersive gaming can be. Think real-time pipelines,...

  • 3D Character Artist

    1 week ago


    Melbourne, Victoria, Australia Just Wright Full time

    Join to apply for the 3D Character Artist role at Just Wright.Location: Hybrid - AustraliaCompensation: $90,000 - $110,000 / yearOverviewOur client, an entertainment pioneer fusing hyper-real virtual production with next-gen gameplay, is building something that pushes the limits of what immersive gaming can be. Think real-time pipelines, Unreal Engine magic,...


  • Melbourne, Victoria, Australia beBeeCharacter Full time $70,000 - $180,000

    Unlock Immersive Gaming Experiences as a Character Technical Artist\Are you ready to breathe life into the next generation of game characters? As a seasoned Character Technical Artist, you will bridge the gap between artistic vision and technological innovation, transforming concepts into living, breathing characters for Unreal Engine 5's most demanding...

  • 3D Character Artist

    7 days ago


    Melbourne, Victoria, Australia Just wright Full time $90,000 - $110,000 per year

    DescriptionOur client, an entertainment pioneer fusing hyper-real virtual production with next-gen gameplay, is building something that pushes the limits of what immersive gaming can be.Think real-time pipelines. Unreal Engine magic. And global IPs from Netflix, Warner Bros, FIFA, Universal Studios, and more. Job OverviewWe're not just creating artwork,...


  • Melbourne, Victoria, Australia beBeeArtistry Full time $70,000 - $180,000

    Key Character Artist PositionWe're looking for an experienced artist to help us craft captivating digital characters.The ideal candidate will bridge the gap between artistic vision and technological innovation, transforming concepts into living, breathing characters.They'll own and maintain the full end-to-end character asset pipeline, ensuring seamless...