Senior Technical Environment Artist Lead

1 week ago


Melbourne, Victoria, Australia beBeeEnvironment Full time $100,000 - $120,000
Job Description

We are seeking a highly skilled Technical Environment Artist Lead to join our team. This individual will be responsible for designing and implementing high-quality environments within Unreal Engine 5, while also mentoring and leading a small team of artists.

The ideal candidate will have a proven track record in game development, with experience in ownership of shipped AAA titles. They should possess expert knowledge of Unreal Engine 5, as well as mastery in 3D modelling, texturing, UV mapping, lighting, and scene composition.

Additional responsibilities include collaborating with developers, artists, and technical teams to ensure seamless integration of environment art into the game. The successful candidate will also be expected to drive sprint-based R&D initiatives, exploring new visual directions and technical workflows.


Required Skills and Qualifications
  • Expert knowledge of Unreal Engine 5 (Lumen, Nanite, Blueprints, foliage, level streaming, perf tools)
  • Diverse portfolio showcasing various art styles, demonstrating artistic adaptability
  • Mastery in 3D modelling, texturing, UV mapping, lighting, and scene composition
  • Proven team-led experience: sprint planning, mentoring, code/art review culture
  • Experienced in real-time optimisation for streamed or broadcast environments, including frame-budget awareness and memory constraints
  • Proven ability to collaborate cross-functionally with developers, artists, and technical teams

Benefits
  • Competitive salary range: $100,000 - $120,000 AUD per annum
  • Competitive relocation package
  • Free lunches Monday – Friday at Prahran office
  • Annual leave of 20 working days
  • Additional leave requests for personal, community service, long service, and public holidays, including religious holidays
  • Industry-leading parental leave, up to 22 weeks plus: 10 additional days or 2 weeks top-up

Others

Must provide a broad professional portfolio showcasing a diverse range of projects. Full scene breakdowns, optimisation proof, tool or workflow demonstrations, and virtual production examples are required.

Leadership experience in environment pipeline development or technical art teams is highly regarded.

Proficiency in C++ programming is an advantage, as is expertise in game industry standard DCC tools like Substance Painter, SpeedTree, Zbrush, Maya, Blender, or Houdini.



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