Rendering Engineer

4 weeks ago


Melbourne, Victoria, Australia Gamecompanies Full time
Rendering Engineer (Senior to Expert Level)

Your Mission

As an Expert Graphics Engineer, you will optimize, enhance, and develop new rendering systems based on Call of Duty's AAA engine technology. You will collaborate with passionate graphics engineers across Activision's studios to define and shape our graphics technology, ensuring Call of Duty remains at the visual forefront. Your responsibilities include developing graphics systems for shipping products and improving workflows for our development team. Proficiency in writing efficient C/C++ and shader code is essential. Candidates should have a background in graphics engine development, including modern graphics techniques, GPUs, APIs, shaders, multithreading, memory management, and performance optimization.

This role is located at Sledgehammer Games' Melbourne studio.

What you bring to the table

The video game industry is fast-paced and constantly evolving. Your duties may change as needed to support our business and industry partnerships. Responsibilities include:

  1. Develop, modify, optimize, and debug rendering engine systems.
  2. Deploy, evaluate performance, and test software across platforms.
  3. Communicate features and development progress with production, engineering, design, and art teams.
  4. Participate in performance and code reviews.
  5. Contribute to the design and roadmap of AAA graphics engine technology.
  6. Collaborate with other engineering and art teams.

Player Profile

Minimum Requirements:

  • Experience developing and optimizing graphics systems.
  • Understanding of computer architecture, GPUs, multithreading, and memory systems.
  • Strong C/C++ programming skills.
  • Shader programming experience (HLSL or equivalent).
  • Development experience on current-generation platforms (console, PC, mobile).
  • Familiarity with modern graphics APIs (D3D12, Vulkan, etc.).
  • Debugging and profiling skills on CPU and GPU.
  • Solid knowledge of 3D math.

Skills and Attributes:

  • Bachelor's degree in Computer Science, Engineering, or Math-related field.
  • Ability to write efficient, readable, reliable code.
  • Proven collaboration, communication, and support skills.
  • Creative, motivated, focused, passionate, and results-oriented mindset.

Bonus Points:

  • Experience with GPU compute.
  • Knowledge of physically based rendering/lighting and raytracing.
  • Experience with modern consoles, profilers, and toolchains.
  • Background working with artists on graphics features.

Our Platform

Sledgehammer Games is a leading developer known for the Call of Duty franchise, with titles like "Advanced Warfare," "WWII," and "Modern Warfare III." We combine cutting-edge technology with creative vision to produce engaging games. Learn more at www.sledgehammergames.com or follow us on social media. Check out our #LifeatSHG profiles: https://youtu.be/12DUBszg-w4.

Our World

At Activision, we aim to create iconic brands and deliver unrivaled gaming experiences. We value diversity and are committed to an inclusive environment. Our franchises include Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. We strive to innovate and create fun, memorable entertainment for players worldwide.

Ready to Activate Your Future?

The industry is fast-paced and evolving. Duties may change to support our business and partnerships. We are an equal opportunity employer and value diversity, welcoming applicants regardless of race, religion, gender, or background.

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