Generalist - Environments (all levels)
3 months ago
Résumé du poste:
Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.
Successful candidates can model, texture, shade, light, look development and composite CG images or shots, however candidates will be considered if they demonstrate themselves to be exceptional in only one area, as long as they have some experience in all others and are willing to learn.
What will you be doing?
Uses artistic and technical skills to work on all aspects of CG images or shots Creates high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of Senior Level Artists and Generalists Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis Expected to mentor Apprentice and Jr. Artists and must be able to assist them with their shots Work to meet defined milestones within a timeline Source suitable reference materials for required assets Attend dailies and participate in creative problem solving Responsible for creating original 2D and 3D content that may comprise part or all of an environment Create multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback Creates maps in 2D and sets up basic shaders for look development Creates basic lighting setups in complex shaders that look convincing and render efficiently We are particularly interested in artists with Houdini skillsTo be a contributing member of this team, you will have a mix of these skills:
Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing OR Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.) High level of problem-solving or creative thinking skills Fluent in Photoshop Fluent in Houdini, 3dsmax, Maya or similar Fluent in Vray or MRay or similar ray trace renderer Comparable software experience considered Degree or 3-5 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or PhotographyJoinILM
At Lucasfilm/ILM we believe that diversity, inclusion and belonging are integral to our company. We are at our best when our people at all levels reflect the vast life experiences of our audiences, and we thrive when ideas and decisions from all are valued and represented. If you are passionate about the role, but don't fit every criteria of the posting, we encourage you to still apply. We want to hear your story.
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