Broadcast

2 weeks ago


Sydney, New South Wales, Australia Broadcast Virtual Full time

Broadcast Virtual is the world leader in Virtual Advertising. We enable real time insertion of virtual
branding on any type of sporting event, using in-house developed technologies and algorithms.
The business was founded in 2014 and has grown to include all of the major sporting bodies
across Australia and New Zealand. Our technology is used at over a thousand live sporting events
annually across the globe.
We are a fast growing team with offices in Sydney and Brisbane and are looking to expand the
software development and research team.
The opportunity
Love to experiment, tinker, problem solve and have a proven track record as a software engineer?
Want to be part of the decisions that directly shape the future of the technology that drives our
success?
We're after a talented software engineer to join our R&D team based in Marrickville, Sydney.
You'll be supported by an experienced, technical and highly motivated team with plenty of
opportunity for future growth wherever that takes you.
Robustly processing broadcast quality video in real time, coupled with working in a live broadcast
environment provides many interesting challenges to get stuck into. Algorithms need to be robust,
user interfaces need to be just right and up-time is paramount.
We've solved a lot of technical challenges already but there are plenty left to be solved by the right
person.
We provide flexible working and there will be the opportunity to travel both domestically and
internationally (once the world gets back to normal), to work on some of the largest sporting events
in the world.
The Role
Software Engineer based in Marrickville, Sydney.
You will be joining a high-performing team who work within the on-going research, development
and maintenance of our in-house graphics engine (Ember). Built using modern C++, OpenGL,
CUDA, Qt5 and QML all running on the latest Nvidia hardware.
Key Responsibilities
Delivering timely upgrades and improvements, taking an iterative approach to tackling
problems
Following best practices to deliver robust software that is maintainable
On-going development and maintenance of our in-house graphics software using as
necessary C++, CUDA, Qt5, QML and OpenGL
Setting up and operating our software at live sporting events
Skill / Experience / Requirements
Relevant qualifications (Computer Science or similar) combined with 4+ years of industry
experience
Modern C++ (C++11 etc)
Strong interpersonal skills and problem-solving abilities
Comfortable working in cross-discipline teams
Excellent organization and time management skills
Desirable
Experience of general purpose GPU programming (CUDA, OpenCL)
OpenGL / Vulkan / DirectX



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