Programmer - Game Development + Web Front End
2 days ago
We're hiring across Junior, Senior, and Principal levels to develop high-performance, interactive 3D environments that bring AI and GPU workloads to life.
What You'll Work On: Developing a 3D game that serves as an interactive tool for visualising AI and GPU compute operations Real-time simulation & physics programming to represent large-scale compute processes 3D engine programming – working with rendering pipelines, shaders, and technical art for high-performance visualisation Custom rendering & effects – building real-time visual feedback for AI training, GPU utilisation, and system operations Optimising large-scale interactive environments for seamless user experience and high frame rates Gameplay programming – designing intuitive interactions that allow users to explore and understand AI infrastructure Multi-user experience – supporting multiplayer or collaborative features for team-based AI system visualisation UI/UX design for interactive dashboards and visualisation tools
Your Core Background
- Experience with developing 3D and interactive browser experiences (e.g., Svelte, , WebGL)
- Proficiency in game engine development (Unity/Unreal Engine/custom/other - for clarity we're working with our own engine in browser not a commercial engine)
- Strong background in real-time rendering, physics simulation, and game mechanics
- Experience with complex data visualization (e.g., massive-scale data, compute clusters, global networking)
- Expertise in shader programming, custom rendering pipelines, and technical art for WebGL
- Ability to optimize performance for smooth real-time interaction
- Experience with multiplayer networking and large-scale simulation is a plus
- Familiarity with GPU operations and AI infrastructure concepts
- Game & Interaction Design – creating engaging ways to explore complex compute systems
- 3D Art & Animation – developing assets that represent real-world AI and GPU environments
- Audio Engineering – integrating sound to enhance immersion in the 3D visualization experienceOur culture
- We move fast. We ship weekly—new features, improvements, and fixes go live fast.
- We test big. Every month, we stress test with large groups of users face to face, get real-world feedback, and iterate rapidly.
- We build together. On site only, in SF or Sydney.
- We iterate relentlessly. Direct user feedback shapes our roadmap—we release, test, refine, and keep moving.
- We travel when needed. Engineers may travel between SF and Sydney to run events and meet with clients.
- Location: SF or Sydney (OG startup house vibe, great food, late nights, all the GPUs)
- Top spec Macbook + separate GPU cluster dev environments for each engineer.
- Weekly cash bonus when you workout out 3+ times a week.
- Highest in the world 20 year exercise window for options
Want to get to know us first? Attend one of our upcoming events.
Please apply for only one role. Our interview process is designed to assess your strengths and determine the best fit within our team
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