
3D / Game Artist (Mid and Senior Levels) - Innovate VR Training
1 week ago
We are the world's most comprehensive VR Training Software for the Mining, Oil & Gas, Industrial Services, and Defence sectors. At BTR, we're obsessed with bridging the critical skills gap in mobile and fixed plant maintenance through groundbreaking training innovation - and we're just getting started.
This isn't just another art role; it's an opportunity to be part of a pioneering team that's reshaping how essential industries train their workforce. You'll be instrumental in developing assets for immersive, realistic VR simulations that improve safety, efficiency, and expertise across high-stakes environments.
This is an in-person role based at our office in the Perth CBD, where you'll collaborate
directly with our dynamic team.
What you'll do:
- Create Realtime rendering ready assets alongside a team of experienced artists
- Adhere to a strict asset development pipeline, using multiple and varying optimization techniques and case specific asset production solutions.
- Collaborate with the development team to ensure features hit visual and performance targets.
- Liaise with clients, stakeholders and subject-matter-experts, providing clear technical explanations, accurate budgets and timelines.
What you'll bring:
- At least 3+ years professional Asset Design experience (games, simulation or real-time 3D).
- Intermediate or above Unreal Engine expertise.
- Tertiary qualification in 3D Production fields or similar - or equivalent industry
- experience.
- Clear written and verbal communication; able to translate complex concepts for nontechnical stakeholders.
Bonus points if you have:
- Ability to generate animation ready 3D model edge flow
- At least an intermediate level of asset and project optimization techniques
- Able to work with complex UV arrangements and material/shader setups (UDIM
- workflow, Vertex mask painting, breaking colour maps into data sets)
- VR Development Experience
- Solid version-control practice with Perforce
- Experience with Reality Scan or similar life scan products
- Experience in the trade or mining industry / Mechanical Knowledge
- Experience with Environment Design and Procedurally Generated Content.
Software Packages (We use a LOT of software, listed are the core programs we work in):
- Adobe Creative Cloud (primarily Photoshop, Illustrator, After Effects, Substance
- Painter)
- Autodesk Maya
- Unreal Engine 5
- FL Studio or other DAWs
Why join Better Than Reality?
- Innovate: Be at the forefront of VR training technology in critical industries.
- Impact: Directly contribute to improving safety and skill sets in vital sectors.
- Grow: Work with a passionate and supportive team in a rapidly expanding company.
- Culture: We foster a dynamic, fast paced, and rewarding work environment.
If you're ready to build virtual worlds that deliver real-world skills, we want to hear from you.
Come join Better Than Reality and help us bridge the skills gap, one immersive training
experience at a time
Note: Applications will be reviewed by a real-life human with Game Design experience (not a bot or recruiter). If you aren't selected in this recruitment run you will be advised as to where you can improve your skillset and/or Application (within realistic reason).
How to Apply
Send your CV, a brief cover letter, and links to any shipped titles, online Portfolio or demo reels to - with the subject line "Unreal 3D Artist - [Your Name]". Applications without a portfolio or code sample will not be considered.
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