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Unreal / Unity Developer
2 weeks ago
About the role
We are seeking a highly skilled Unreal or Unity Developer to design and deliver immersive Virtual Reality (VR) training scenarios. These simulations will enhance decision-making, situational awareness, and safety for frontline personnel. You will work closely with a digital learning team and operational experts to build realistic, high-fidelity training environments.
Key Responsibilities
- Design and develop immersive VR training scenarios using Unreal Engine or Unity.
- Build high-fidelity 3D environments replicating real-world emergency response settings.
- Integrate assets, animations, and technical data to create realistic simulations.
- Collaborate with trainers and subject matter experts to ensure operational accuracy.
- Support iterative development cycles including prototyping, testing, and optimisation.
Skills and experience
- 3+ years' experience with Unity or Unreal Engine in VR/AR/MR, gaming, or simulation.
- Proficiency in C++ (Unreal) or C# (Unity) and Blueprint scripting.
- Experience creating immersive 3D environments and optimising performance.
- Knowledge of VR hardware and platforms (e.g., Oculus, HTC Vive, Varjo).
- Strong collaboration and communication skills with ability to translate operational needs into technical solutions.
Desirable
- Experience in emergency response, defence, or high-stakes training environments.
- Exposure to multiplayer or networked simulation environments.
- Knowledge of AI-driven NPC behaviours for training.
- Experience with government or public safety organisations.
- Familiarity with 3D modelling software (Blender, Maya, 3ds Max).
Location requirement
- Direct access to subject matter experts and equipment for realistic scenario development.
- Support rapid prototyping and iterative testing cycles.
- Collaborate closely with digital learning and operational teams.
- On-site presence is essential for project delivery and training validation.
Contact details
For a confidential chat, please contact George via email at
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