Fx Artist

4 days ago


Melbourne, Australia Framestore Full time

Framestore's Melbourne studio is recruiting an experienced FX Artist for our upcoming shows. Reporting to the Head of FX, the artist will work within the team to provide high-quality animation for a variety of projects.

FX Artists create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.

**Responsibilities**:

- Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
- Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
- Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
- Working within the team to determine the various design solutions needed to create the effects
- Designing and creating images, elements, effects, pipelines, tools and techniques
- Helping to design solutions involving a more procedural approach in order to create the effects required
- Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
- Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
- Designing and creating images, elements, effects, pipelines, tools and techniques
- Communicate regularly with Production and Leads regarding schedules and deadlines
- Work efficiently as part of a team, or independently, to complete assigned shots
- Submit shots for review and follow through with notes as required

**This job is for you if**:

- Degree / Diploma aligning to the position
- At least 2 years previous experience working in a film VFX pipeline
- 5 years full time work experience will substitute formal qualifications if none are available
- An excellent knowledge of Houdini and/or Maya
- A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
- Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
- A good understanding of animation and an eye for motion
- A working knowledge of Renderman or Arnold
- A good understanding of the entire visual effects process
- A familiarity with pipeline issues, especially working between multiple packages
- Strong Vex, hscript and/or Mel scripting skills
- Demonstrable ability to communicate creative and technical thoughts and ideas;
- Ability to take directions and adapt to changes;
- Excellence at improvising and problem-solving.

If this sounds like a fit, we'd love to hear from you


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