Junior Game Artist
1 week ago
The position will see you working alongside the art and development teams on several exciting transformational games and entertainment games.
****Why Chaos Theory***:
- A role that works with your lifestyle: flexible working hours, a mix of work-from-office and work-from-home, optional 4 or 5-day schedules, a centrally-based office.
- No crunch, no overtime. We have never asked anyone to work on a weekend. You don’t need to justify if you want to take an afternoon off or come in late, so long as you are achieving your goals and supporting your team.
- Create games with impact; go beyond entertainment. We are working on projects to improve primary school education, improve the lives of sufferers with chronic illnesses, educate the next generation of internet users, and more.
- Winner of Serious Game of The Year 2019 and 2021 at the Australian Game Developer Awards.
- Create games that players love Our games have been downloaded over 70+ million times.
- Got a side project? Awesome We encourage team members to pursue their personal interests and don’t restrict anyone from working on their own game outside of work.
- Strong company community with regular (and optional) board / video game nights, games club (like book club, but games), workshops and mentoring opportunities, company-supplied Friday lunches, and other social events.
- We’re invested in your personal growth. We offer 1-on-1 check-ins every fortnight, quarterly goal setting, and personal career roadmaps.
- A small team (~20 people) with many opportunities to shape the projects you work on and the team you work with. Everyone participates in changing our team's processes
- We've achieved a carbon-negative status by planting over 1,500 trees and using 100% renewable power. Our next goal is to offset the carbon emissions for everyone on our team, both at work and at home.
- We value and nurture an open and inclusive work environment. A diverse team is a resilient team and one that usually comes up with the best ideas
***Your Responsibilities**:
- Working with other artists to assist with:
- 3D asset production, including: Modelling, Texturing, Rigging, Animating.
- Optimising or repurposing existing assets, including: polygon reduction, adjusting rigs, baking textures.
- Implementing assets in Unity. Creating materials, animation controllers, and prefabs.
- Creating lighting effects and visual effects in Unity.
- Gathering visual reference and creating mood boards and style guides.
- Creating sketches, thumbnails, storyboards, and other low fidelity assets to refine the creative vision.
***Qualifications/Experience***:
- (ideally) 1+ years’ experience producing or developing games.
- Proficient with the Adobe Suite and Maya.
- Able to create high-quality, accurate low polygon 3D models and textures based on source material.
- Excellent written and verbal communication skills.
- A love for games
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