Fx Artist

18 hours ago


Melbourne, Australia Framestore Full time

Framestore Melbourne is recruiting an experienced FX Artist who is available to start immediately on a short-term contract. Reporting to the Head of FX, the artist will work within the team to provide high-quality animation for a variety of projects.

FX Technical Directors create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.

**Responsibilities**:

- Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
- Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
- Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
- Working within the team to determine the various design solutions needed to create the effects
- Designing and creating images, elements, effects, pipelines, tools and techniques
- Helping to design solutions involving a more procedural approach in order to create the effects required
- Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
- Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
- Designing and creating images, elements, effects, pipelines, tools and techniques
- Communicate regularly with Production and Leads regarding schedules and deadlines
- Work efficiently as part of a team, or independently, to complete assigned shots
- Submit shots for review and follow through with notes as required

**This job is for you if**:

- Minimum 3 years experience in a similar role;
- An excellent knowledge of Houdini and/or Maya
- A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
- Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
- A good understanding of animation and an eye for motion
- A working knowledge of Renderman or Arnold
- A good understanding of the entire visual effects process
- A familiarity with pipeline issues, especially working between multiple packages
- Strong Vex, hscript and/or Mel scripting skills
- Demonstrable ability to communicate creative and technical thoughts and ideas;
- Ability to take directions and adapt to changes;
- Excellence at improvising and problem-solving.

If this sounds like a fit, we'd love to hear from you


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