
Game Experience Innovator
1 day ago
We're seeking a skilled Senior Game Designer to craft engaging and surprising in-game experiences.
This role involves designing, crafting, and optimizing game mechanics that captivate players worldwide. You'll collaborate with cross-functional teams and leverage various tools to innovate and iterate player-focused designs.
As a Senior Game Designer, you'll be responsible for shaping the game's overall direction, mentoring junior designers, and refining the development process to elevate quality standards.
Key Responsibilities:- Design compelling champion kits with new cards, powers, items, relics, and constellations that excite players.
- Create content that challenges these champions, such as adventures, event mechanics, and quests.
- Develop production-ready implementations of your designs through Python scripting.
- Collaborate closely with a tight-knit interdisciplinary team to implement content on a live service cadence.
- Provide high-quality feedback to peers and help uplevel content quality across the team.
- Execute design goals within defined frameworks, adapting to constraints while maintaining player-centric outcomes.
- Identify gaps in tools, workflows, or documentation and propose actionable improvements.
- Work collaboratively with engineering, product, and art partners to align on design requirements and implementation constraints.
- 5+ years of professional experience in game design on at least one live service game.
- Demonstrated ability to execute within established design structures and contribute meaningfully to ongoing live operations.
- Operates with a high degree of autonomy while staying aligned with design direction set by leads.
- Thrives in small team environments, creating high-quality player experiences from limited resources.
- Strong implementation skills, able to prototype and build content with sustainable, production-ready execution.
- Exceptional clarity in communication, conveying concepts effectively to remote and interdisciplinary teammates.
- Deep player experience with strategy or card games, especially Legends of Runeterra or other deckbuilding roguelikes.
- Experience designing for hero collector or strategy mobile games.
- Experience mentoring or providing design process feedback.
- Experience with developing games in Unity.
- Experience with scripting languages, preferably Python.
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