VFX Simulation Engineer
5 days ago
Framestore, a leading visual effects company, is seeking a highly skilled Creature FX TD to join our Melbourne studio.
About the RoleThe successful candidate will be responsible for setting up skin, muscle, cloth, and hair simulations for hero and secondary characters and creatures. Key responsibilities include:
- Designing, building, and maintaining simulation rigs and setups;
- Developing tools to assist in building simulation rigs and running shot simulations;
- Running simulations, performing technical animation, and shot sculpting for shots in production;
- Creatively troubleshooting and solving problems independently;
- Receiving and addressing technical and creative feedback from supervisors and lead;
- Working efficiently as part of a team or independently to complete assigned shots;
- Meeting schedules and deadlines while maintaining the highest standards.
To be considered for this role, applicants should have:
- A high level of proficiency with industry-standard software such as Maya and/or Houdini;
- Good knowledge of nCloth, nHair, and/or Vellum;
- An excellent sense for physically based motion and understanding of animation principles;
- The ability to clearly and effectively communicate complex topics relevant to Creature FX and connected departments;
- Strong problem-solving skills;
- The ability and willingness to multi-task;
- Working knowledge of Python (and/or Mel);
- At least 5 years of experience in film/animation/VFX.
In addition to the above requirements, experience with Ziva Dynamics, Houdini, Marvelous Designer, rigging, and Linux would be highly desirable.
About FramestoreFramestore is an equal opportunities employer committed to diversity and inclusion. We aim to create a workplace that reflects the diversity of our clients' audiences and promotes equality of opportunity for all employees. Salary: $80,000 - $100,000 per annum. Location: Melbourne, Australia.
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