
High-Performance Video Rendering Architect
17 hours ago
Job Opportunity
As a Staff Engineer, you will form part of the team building cutting-edge video rendering technology.
Our engineers work together to deliver high-quality and seamless video experiences that impact users worldwide.
This role focuses on architecting and implementing major subsystems within our native video engine, leading complex rendering pipeline development, mentoring junior engineers, and collaborating with product teams to translate user needs into technical specifications.
Key Responsibilities:
- Designing and implementing major subsystems within our native video engine
- Leading complex rendering pipeline development, optimizing for performance, memory efficiency, and cross-platform compatibility
- Mentoring and guiding junior engineers, sharing expertise in graphics programming, performance optimization, and system design
- Collaborating with product teams to translate user needs into technical specifications
The ideal candidate will have deep expertise in graphics (Vulkan, OpenGL, DirectX) with hands-on experience building high-performance rendering systems, proven experience in shader development, performance optimization, and multi-threaded graphics programming, strong background in memory management, real-time rendering, and rendering pipeline architecture, and solid programming skills using system languages (C++, Rust).
About Our Team
We are working on a groundbreaking project that will shape video rendering technology for decades to come. We create cutting-edge rendering technology that unlocks unprecedented performance, enables next-generation features, and ensures our platform remains at the forefront of creative tools.
What We Offer
Benefits include equity packages, an inclusive parental leave policy, an annual allowance for well-being and growth, and flexible leave options.
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