Head of Cg

6 months ago


Sydney, Australia Flying Bark Productions Full time

**Come and work with us We are working on exciting projects such as Marvel Studios’ **_What If ?_**, Shaun Tan’s **_Tales from Outer Suburbia_**, **_Avatar: The Last Airbender _**feature film, Netflix’s Stranger Things Animated Series and much more**

We at Flying Bark have over 500 crew, encompassing 2 studios in Sydney and LA and soon to open a further studio in Europe, with this position needing to be based in Sydney. We work solely in CG, 2D & Hybrid Animation space, working with global clients as well as on our own IP. We are looking for a Head of CG to expand our core supervision team, leading the direction in which the company takes its pipeline, paving the way for future growth and being at the forefront of new technologies.

We pride ourselves in accommodating a healthy work/life balance, where even at this level we recognise the nature of work has changed. You would be joining an inclusive group of creative and technical artists that love collaborating and problem solving as a team.

**About the role**:
**As a (Flying) Barker and Head of the CG supervision crew**:

- You will lead all show CG Supervisors, consolidating any requirements for their shows with “Flying Bark’s way”, making final decisions on workflow changes or additions in consultation with them and their projects.
- You will also be their lead, training new supervisors, mentoring existing ones and managing their performance reviews and outcomes
- You will work closely with the Head of Pipeline and Head of VFX to assess, plan and execute a robust core pipeline workflow that services all productions in the most efficient way possible while considering overall requirements, new and existing technologies, budget and future proofing further development
- You will work with the Technology teams in briefing which way the company is headed so they can actively anticipate changes in hardware, software and cloud based solutions.
- You will be the point of contact for the Head of Rigging, briefing and discussing workflows and improvements
- You will be engaged with R&D team in giving feedback on what the productions need and ensure the company is future proof, ensuring any development has a clear pathway to production
- You excel at identifying how the teams should be working, finding ways to automate artists' workflows so they can concentrate on producing their high quality work.
- You are an excellent problem solver with attention to detail, identifying how to split a complex task into smaller, more manageable ones and collaborating as necessary to find the best solution/s while prioritising to have the most impact with the time and resources available.
- Communication with others is second nature to you, ensuring the flow of information with production, artists and pipeline stays active.
- You can identify when to invest time solving a problem properly and never look back, or make a one off exception and solve it now in whatever way possible.
- You are not shy when it comes to proposing your ideas but are respectful of other key decision makers.
- You are a team player who leads by example, can support your peers and artists when they are in need, and escalate issues if necessary.
- You are calm under pressure and can demonstrate excellent time management and conflict management skills.
- You will be the first point of contact for all our new shows, then adequately plan their technical requirements, identify equipment, software, data storage and back up needs. You’ll then liaise with the Pipeline Team to ensure the Pipeline requirements will be achievable or identify any potential roadblocks to solve.
- You roll up your sleeves when needed, work on projects when necessary and pitch in to get things done.

**Day to day**:

- You will interact with VFX supervisors, other CG supervisors, senior members of production and key creatives on various projects that need your technical guidance.
- You will attend technical meetings with productions and pipeline team to provide clarity about the development you are involved with.
- You will be in constant communication with the supervision team, the pipeline team, as well as with Heads of Production.
- You will be developing solutions with a specific project in mind or working at a higher company level and either way, aiming to expand the workflow and processes in a project agnostic way.
- You will be documenting new and existing workflows for the benefit of the technical and creative teams, ensuring this and the company wiki is kept up to date.
- You will be the first point of contact in company assessment and the decision taking on new projects, new software and systems as well as their implementation;
- You will participate in brainstorming sessions that require technical and creative input to find solutions;

**The details**:

- We work with the Shotgrid Toolkit Framework, so experience in this area and or any other Asset Management systems is a must.
- Our software stack involves Aut


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