Expert Physics/Animation Engineer

3 weeks ago


Melbourne, Victoria, Australia Blizzard Entertainment Full time

Job Title: Expert Physics/Animation Engineer

Requisition ID: R025833
Job Description:
Your Mission

We are seeking an experienced Engineer with either a physics or animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  1. Develop, design, modify, optimize and debug physics or animation pipeline and engine systems
  2. Communicate features and collaborate with engineering, design, art and production teams
  3. Participate in the design, performance and code review process
  4. Contribute to the design and roadmap of industry-leading AAA engine
Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and "Call of Duty: Modern Warfare III." We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. We focus on high-quality multiplayer experiences and captivating single-player campaigns, shaping the future of first-person shooters.

We are looking for a talented Physics or Animation engineer to join our Gameplay Team at our Melbourne Studio.

Sledgehammer Games is wholly owned by Activision. To learn more, visit www.sledgehammergames.com or search for Sledgehammer Games on social media. Check out our #LifeatSHG profiles: https://youtu.be/12DUBszg-w4

Player Profile
Minimum Requirements:
  • Bachelor's degree in Computer Science, Engineering, Physics or related field
  • Strong maths skills
  • Knowledge of CPU and memory architectures
  • Familiarity with modern CPU performance analysis tools
  • Strong background in C/C++
  • Solid debugging skills, including assembly-level debugging when necessary
  • Good communicator and collaborator
  • Passion for code and data optimization
  • Experience with current generation platforms (console, PC, mobile)
  • Support and collaborate proactively with global teams
Physics
  • Experience with physics simulation or related technologies
  • Drive collision data pipeline for high-fidelity environments
  • Support simulation behaviors for FPS physics gameplay and visuals
OR
Animation
  • Interest in high-fidelity, scalable animation systems
  • Collaborate with animators and engineers to improve character fidelity
  • Develop workflows for animation behavior debugging and improvement
  • Understanding of animation systems like state machines, blend trees, playback
Bonus XP:
  • Experience with physics middleware APIs (Havok, PhysX)
  • Background in parallel programming and multi-threaded code
  • Experience with rigid-body dynamics, collision detection, contact resolution
  • Experience with ragdoll tech and IK systems
  • Experience with vehicle physics simulation
Our World

At Activision, we aim to create iconic brands in gaming and entertainment. We're driven to deliver unrivaled gaming experiences through beloved franchises like Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. We strive to be inclusive, valuing diversity and fostering passionate, creative teams.

Ready to Activate Your Future?

The video game industry evolves rapidly. Duties may change as needed to support our business and partnerships.

We are an equal opportunity employer and value diversity. We do not discriminate based on race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability.

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  • Melbourne, Victoria, Australia Sledgehammer Games, Inc. Full time

    Job Title: Expert Physics/Animation Engineer Requisition ID: R025833 Your Mission We are seeking an experienced Engineer with a focus on physics or animation.Responsibilities include, but are not limited to: Developing, designing, modifying, optimizing, and debugging physics or animation pipeline and engine systems Communicating features and collaborating...


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    Job Title: Expert Physics/Animation Engineer Requisition ID: R025833 Job Description: Your Mission We are seeking an experienced Engineer with either a physics or animation emphasis.Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Develop, design, modify, optimize...


  • Melbourne, Victoria, Australia Sledgehammer Games, Inc. Full time

    Job Title:Expert Physics/Animation EngineerRequisition ID:R025833Your MissionWe are seeking an experienced Engineer with a focus on physics or animation. Responsibilities include, but are not limited to:Developing, designing, modifying, optimizing, and debugging physics or animation pipeline and engine systemsCommunicating features and collaborating with...


  • Melbourne, Victoria, Australia Sledgehammer Games, Inc. Full time

    Job Title:Expert Physics/Animation EngineerRequisition ID:R025833Your MissionWe are seeking an experienced Engineer with a focus on physics or animation. Responsibilities include, but are not limited to:Developing, designing, modifying, optimizing, and debugging physics or animation pipeline and engine systemsCommunicating features and collaborating with...


  • Melbourne, Victoria, Australia Activision Full time

    Job Title:Expert Physics/Animation EngineerRequisition ID:R025833Job Description:Your MissionWe are seeking an experienced Engineer with either a physics or animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Develop, design, modify, optimize and...