
Unity Software Engineer
3 weeks ago
Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.
Position Summary
About the Role
We are seeking a Software Development Engineer / Technical Artist with proven expertise in Unity development and C# programming to join our growing team of creatives and developers building next-generation slot games. This role bridges the gap between art and engineering—bringing visual designs to life while optimizing performance and ensuring seamless integration of art assets in a real-time gaming environment.
You will be instrumental in shaping the look and feel of our games, supporting artists and developers through pipeline development, tool creation, asset integration, and visual polish.
Duties and Responsibilities:
You will create and implement: Software Systems, Art Assets, Game Engine Assets as well as Shaders and Real-time Visual Effects.
Work closely with Engineers and Artists to make sure product meets look-and-feel and performance requirements.
Identify, solve technical issues related to the art pipeline.
Provide artists with technical feedback to ensure the creation of optimized assets.
Document and evangelise best practices.
Create (or suggest) tools and scripts to optimise Unity workflow.
Profiling/Debugging game performance to identify areas that need optimisation.
Optimising Software and Art.
Staying up to date with industry advancements in Game Engines, Digital Content Creation Software, and Tools.
Training and/or Experience:
1-3 years Game Development Studio experience.
Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar.
Experience creating motion graphics or animations (must have samples).
Experience working under tight deadlines.
Experience working with Game Engines.
Knowledge, Skills and Abilities:
Software Engineering (C#).
Unity.
Tool development (C# and Python).
Knowledge of 2D and 3D graphics (Photoshop/After Effects and Blender, or equivalent).
Excellent organisational skills.
Excellent written and verbal communication skills.
Working knowledge of Shaders
Profiling and Optimisation (Art and Code)
Ability to translate reference art from Artists into real-time graphics.
Self-motivated and able to work on multiple projects with minimal direction.
Understanding of UI / UX principles across various platforms.
Working knowledge of MS Office, specifically Word, Excel and Outlook.
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