Fx Td

2 weeks ago


Melbourne, Victoria, Australia Framestore Full time
A multi-Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today.

Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.


Who We Are

Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences.

Driven by creativity and inspired by the future, we set out daily to reframe the possible.

The Role

As an FX Technical Director at Framestore you'll be tasked with creating CG renditions of naturalistic physical or magical phenomena.

You'll bring to life the wonder of visual effects in high-end films.

Responsibilities:

  • Creating particle, rigidbody, fluid, cloth, fur and/or hair simulations or animations
  • Using a variety of commercial and proprietary FX tools including Maya, Houdini
  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
  • Working within the team to determine the various design solutions needed to create the effects
  • Designing and creating images, elements, effects, pipelines, tools and techniques
  • Helping to design solutions involving a more procedural approach in order to create the effects required
  • Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too

Essential Skills:

  • An excellent knowledge of Maya and Houdini (or experience in other simulation software)
  • A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
  • Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigidbodies, cloth and hair
  • A good understanding of animation and an eye for motion
  • A good understanding of the entire visual effects process
  • A familiarity with pipeline issues, especially working between multiple packages
  • Strong Python and/or Vex, Mel scripting skill

Desirable Skills:

  • Knowledge in other simulation packages such as Naiad, and realflow
  • Experience with Arnold or other render packages
  • Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
  • Unix shell scripting
**Our Commitment
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