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Asset Artist
3 months ago
You can
- Do polygonal modeling of creatures, props and environments from photo reference
- Optimize UV's for maximum efficiency
- Develop multilayered photoreal textures for use in multi pass rendering
- Understand pipeline based productions and multipass rendering methods
You have
- Ability to take direction
- A team player mentality with a 'get it done' attitude
- Communication skills
- A keen eye for fine detail, age, and narrative when painting textures
- An eye for realism
Pluses
- Well versed with Maya and Z-Brush skills