Level Designer
1 week ago
About QByte Studios
QByte Studios is an independent game studio based in Victoria, Australia. We're currently working on
Nanites
, a third-person
action-builder survival game
inspired by
Fortnite: Save the World.
Set in a gritty, post-apocalyptic world overrun by rogue nanotech,
Nanites
blends story, base-building, combat, and survival strategy. We're a small, passionate team that values creativity, fun, and high-quality work.
Role Overview
We're looking for a
Level Designer
to help shape the environments, encounters, and gameplay flow of
Nanites
. You'll design immersive, replayable levels that encourage exploration, creativity, and survival strategy while working closely with our art, design, and programming teams.
This is a
contractor role
with
fully flexible hours
and
remote work
you can work from anywhere, anytime, as long as progress is consistent and communication stays strong.
What You'll Be Doing
- Designing engaging, balanced, and immersive levels that support the core gameplay loop
- Building playable greybox levels and iterating based on team feedback
- Collaborating with writers, artists, and programmers to bring levels to life
- Balancing exploration, resource gathering, and combat flow
- Implementing gameplay elements like objectives, enemy encounters, and environmental storytelling
- Testing and refining levels to ensure strong pacing, fun, and replayability
What We're Looking For
- Experience designing levels for 3D games (Unreal Engine preferred)
- Strong understanding of game flow, pacing, and player psychology
- Ability to take a concept from sketch/idea to fully playable layout
- Familiarity with Unreal Engine's level design tools (or willingness to learn)
- Collaborative, open-minded, and adaptable to feedback
- Independent, reliable, and a clear communicator
- Willing to sign a contractor agreement.
Bonus
- Experience designing levels in
Unreal Engine 5 - Familiarity with
post-apocalyptic or sci-fi
environments - Understanding of
game balance
and
player progression systems - Prior experience on indie or mod projects
- Love for games like
Fortnite
,
Days Gone
, etc.
Compensation Model
We are currently in the
pre-revenue phase
. Everyone involved operates on a
net revenue-sharing model
: once
Nanites
generates income, all contributors who have meaningfully participated will receive a share of the revenue.
Contractor agreements are in place to protect both parties.
We understand this model isn't for everyone and that's totally okay.
How We Interview
We keep things flexible you can do a
traditional interview
, or we can
jump into a co-op game
(e.g.,
Fortnite
) and chat.
This helps us:
- Get a feel for your vibe and communication style
- See how you think and solve problems in real time
- Keep things fun, relaxed, and authentic
Why Join Us?
- Gain real experience on a unique indie project
- Build a strong portfolio piece in Unreal Engine 5
- Work from anywhere on your schedule
- Be part of something ambitious and creative
- Actually ship a game with a tight, motivated team
Quick apply or email
-
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