Model Td

5 days ago


Sydney, Australia DNEG Full time

**The Role** Modellers at DNEG use a wide range of reference materials, and work very closely with texture artists, shader artists, and look development artists to create a range of digital assets of impeccable standard for world-class feature films. You will work closely with the riggers to produce models which will support their workflow requirements to aid the smooth running of the production. **Must Have** - Minimum 4 years of high-end feature film / CG experience - Strong spatial awareness and a good sense of form, scale and proportion - A very keen eye for detail - A full working knowledge of modelling in any one or more of these packages: Maya, XSI and Cyslice - Ability to work with packages such as Mudbox or Z-brush - Knowledge of Polygon and sub-division surface/ character modelling - Ability to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing - Understanding of when to model detail or have the detail added through the shading, by liaising with the shader writers and look development artist **Nice to Have** - A good knowledge of Linux - Familiarity with Windows - Experience in other areas of visual effects (TV, Games) will also be taken into account - Knowledge of NURBS modelling **About You** - Meticulous with high attention to detail - A team player and clear communicator, and a keenness for collaboration - Adaptable and with a willingness to learn new skills and techniques - including proprietary software - Resourceful - Calm under pressure and committed to meet production deadlines - A positive, can-do attitude


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