
Art Director
6 days ago
**ABOUT US**
ARRISE sets the benchmark for service delivery and excellence in the iGaming industry. Playing a key role in the success of its clients, which include Pragmatic Play, a brand relied upon by the world’s biggest online casinos for its cutting-edge products, ARRISE helps to deliver exceptional gaming experiences to millions of players worldwide.
Maintaining that momentum and continuing to deliver an exceptional player experience means that we’ve had to keep growing the team. Headquartered in Gibraltar, our global team is now 8000+ strong and spans offices in Canada, India, the Isle of Man, Latvia, Malta, Romania, Serbia, Bulgaria, and the UAE.
**ROLE OVERVIEW**
Our award-winning team of game creators are looking to grow so that we can release even more transformative experiences to the millions of players that enjoy our games every day. Experienced industry veterans will understand that producing blockbuster titles is no easy feat, requiring an obsessive eye for every detail including the game design, mathematics, and artwork.
That’s where you would come in: we’re looking for a superstar art and design leader who can work with our team to take game concepts, breathe life into them, and help turn them into hits.
If you’re able to expertly communicate your vision, deliver incredible art yourself, inspire top design personnel, and work tireless to build games in service of entertaining our players, you’ll fit right in.
Reporting to the VP of Game Production and working closely with everyone involved in building a game, this is a hands-on role that can be on the ground with the team or based remotely.
**ROLE RESPONSIBILITIES**
Core Responsibilities
- Work closely with the game production team to help define, conceptualise and iterate new game visions. This will include participating in design reviews, team meetings, and brainstorming sessions.
- Lead new game creative from start to finish. This will be particularly heavy on the conceptual development at the beginning.
- Present concepts clearly, concisely, and effectively to the team and to stakeholders.
- Execute upon concepts and established visions for games. This means both creating art assets yourself (particularly when communicating what you expect for output from teams) and coordinating with teams, agencies, consultants, firms, and designers to deliver assets for development.
- Prepare tidy, thoughtful, and well-structured source files for development and supervise their implementation to ensure they are delivered according to the original vision.
- Provide quality control over design outputs and production.
- Where possible, take new design solutions and bring them to life by creating prototypes. Those will be used to get a sense of how they will function in practice, help solve animation and interaction sequences and foster critical fine-tuning feedback from stakeholders. While static images give a great impression of the functionality, seeing it in action is even more valuable.
- Oversee deliverables, timelines and budgets.
- Be the point of contact for liaising with external suppliers.
- Assist the teams with questions about the designs and to help guide the specifications.
- Adjust designs based on feedback from stakeholders or from broader technical challenges, constraints, or limitations that may arise during the production process.
- Feedback on other proposed designs and requirements within the team, particularly in cases where it may affect the dependencies and connected interaction design.
- Document new controls and designs so that other team members (or other teams) clearly understand the design decisions and how to use, implement, or maintain the outputs.
- Update design systems and common controls where necessary to ensure that iterations are then fully documented, updated, and usable by the rest of the team.
Strategic Responsibilities
- Define and evolve our game design language to weave consistence and game familiarity throughout our universe of titles while still giving us enough flexibility to try new things.
- Discover how to incorporate elements of our branding into games or how our design language can become an intrinsic element of our corporate branding strategy.
- Thoughtfully consider how games fit into the broader design language of the business and how an individual game’s design language may extend to sequels or series, particularly premier titles.
- Develop creative programs and design concepts that meet the business objectives of the organization and that advance our brand and proposition strategy.
- Understand what our competitors are doing differently and to help us identify elements that we may want to incorporate.
- Work to streamline our game design pipeline to reliably deliver high-quality, pixel-perfect assets at pace.
- Evaluate technologies that can help augment our design pipelines.
- Keep an eye on broader design trends and tools, especially within the gaming and entertainment spaces, to ensure
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Oshc Qualified Service Director
1 day ago
Unley, Australia YMCA of South Australia Full time**YOU MIGHT BE MORE QUALIFIED THAN YOU THINK** Diplomas and Degrees in Youth Work, Social Work, Allied Health, Health, Sport and Recreation, Creative Arts, Psychology, Behavioural and Social Sciences, Disability, Community Services and Leisure and Health, or two years completed of a four year Teaching degree are accepted. Check the ACECQA website to see if...